+Client::Client(QObject *parent)
+ : QObject(parent),
+ socket(0),
+ _signalProxy(new SignalProxy(SignalProxy::Client, this)),
+ mainUi(0),
+ _networkModel(0),
+ connectedToCore(false)
+{
+
+}
+
+Client::~Client() {
+
+}
+
+void Client::init() {
+ blockSize = 0;
+
+ _networkModel = new NetworkModel(this);
+
+ connect(this, SIGNAL(bufferSelected(Buffer *)),
+ _networkModel, SLOT(selectBuffer(Buffer *)));
+ connect(this, SIGNAL(bufferUpdated(Buffer *)),
+ _networkModel, SLOT(bufferUpdated(Buffer *)));
+ connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)),
+ _networkModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
+
+ SignalProxy *p = signalProxy();
+ p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
+ SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
+ this, SLOT(recvSessionData(const QString &, const QVariant &)));
+ p->attachSlot(SIGNAL(coreState(const QVariant &)),
+ this, SLOT(recvCoreState(const QVariant &)));
+ p->attachSlot(SIGNAL(networkConnected(uint)),
+ this, SLOT(networkConnected(uint)));
+ p->attachSlot(SIGNAL(networkDisconnected(uint)),
+ this, SLOT(networkDisconnected(uint)));
+ p->attachSlot(SIGNAL(displayMsg(const Message &)),
+ this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
+ this, SLOT(recvStatusMsg(QString, QString)));
+
+
+ p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+