public slots:
inline void csUpdateGlobalData(QString key, QVariant data) { send(CS_UPDATE_GLOBAL_DATA, key, data); }
public slots:
inline void csUpdateGlobalData(QString key, QVariant data) { send(CS_UPDATE_GLOBAL_DATA, key, data); }
- inline void csDisplayMsg(QString net, QString buf, Message msg) { send(CS_DISPLAY_MSG, net, buf, QVariant::fromValue(msg)); }
+ inline void csServerConnected(QString net) { send(CS_SERVER_CONNECTED, net); }
+ inline void csServerDisconnected(QString net) { send(CS_SERVER_DISCONNECTED, net); }
+ inline void csServerState(QString net, VarMap data) { send(CS_SERVER_STATE, net, data); }
+ inline void csDisplayMsg(Message msg) { send(CS_DISPLAY_MSG, QVariant::fromValue(msg)); }
inline void csDisplayStatusMsg(QString net, QString msg) { send(CS_DISPLAY_STATUS_MSG, net, msg); }
inline void csModeSet(QString net, QString target, QString mode) { send(CS_MODE_SET, net, target, mode); }
inline void csTopicSet(QString net, QString buf, QString topic) { send(CS_TOPIC_SET, net, buf, topic); }
inline void csDisplayStatusMsg(QString net, QString msg) { send(CS_DISPLAY_STATUS_MSG, net, msg); }
inline void csModeSet(QString net, QString target, QString mode) { send(CS_MODE_SET, net, target, mode); }
inline void csTopicSet(QString net, QString buf, QString topic) { send(CS_TOPIC_SET, net, buf, topic); }
inline void csNickAdded(QString net, QString nick, VarMap props) { send(CS_NICK_ADDED, net, nick, props); }
inline void csNickRemoved(QString net, QString nick) { send(CS_NICK_REMOVED, net, nick); }
inline void csNickAdded(QString net, QString nick, VarMap props) { send(CS_NICK_ADDED, net, nick, props); }
inline void csNickRemoved(QString net, QString nick) { send(CS_NICK_REMOVED, net, nick); }
inline void csNickUpdated(QString net, QString nick, VarMap props) { send(CS_NICK_UPDATED, net, nick, props); }
inline void csOwnNickSet(QString net, QString nick) { send(CS_OWN_NICK_SET, net, nick); }
inline void csNickUpdated(QString net, QString nick, VarMap props) { send(CS_NICK_UPDATED, net, nick, props); }
inline void csOwnNickSet(QString net, QString nick) { send(CS_OWN_NICK_SET, net, nick); }
+ inline void csQueryRequested(QString net, QString nick) { send(CS_QUERY_REQUESTED, net, nick); }
+ inline void csBacklogData(BufferId id, QList<QVariant> msg, bool done) { send(CS_BACKLOG_DATA, QVariant::fromValue(id), msg, done); }
+ inline void csUpdateBufferId(BufferId id) { send(CS_UPDATE_BUFFERID, QVariant::fromValue(id)); }
private:
void send(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
private:
void send(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());