+void Core::connectToIrc(QStringList networks) {
+ foreach(QString net, networks) {
+ if(servers.contains(net)) {
+
+ } else {
+ Server *server = new Server(net);
+ connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
+ connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+ connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+ connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+ connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
+ connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
+ connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+ connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+ connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList)));
+ connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+ connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
+ connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+ connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+ connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+ // add error handling
+ connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
+ connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));