+ s.setValue(QString("Global/")+key, data);
+}
+
+void Core::connectToIrc(QStringList networks) {
+ foreach(QString net, networks) {
+ if(servers.contains(net)) {
+
+ } else {
+ Server *server = new Server(net);
+ connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
+ connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
+ connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
+ connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
+ connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
+ //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
+ connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+ connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+ connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+ connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
+ connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+ connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+ connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+ connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
+ // add error handling
+ connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
+ connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
+
+ server->start();
+ servers[net] = server;
+ }
+ emit connectToIrc(net);
+ }
+}
+
+void Core::serverDisconnected(QString net) {
+ delete servers[net];
+ servers.remove(net);
+ coreProxy->csServerDisconnected(net);
+}
+
+void Core::msgFromGUI(BufferId bufid, QString msg) {
+ emit msgFromGUI(bufid.network(), bufid.buffer(), msg);
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+
+void Core::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
+ Server *s = qobject_cast<Server*>(this->sender());
+ Q_ASSERT(s);
+ BufferId buf;
+ if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
+ buf = storage->getBufferId(user, s->getNetwork(), nickFromMask(sender));
+ } else {
+ buf = storage->getBufferId(user, s->getNetwork(), target);
+ }
+ Message msg(buf, type, text, sender, flags);
+ msg.msgId = storage->logMessage(msg); //qDebug() << msg.msgId;
+ Q_ASSERT(msg.msgId);
+ emit displayMsg(msg);
+}
+
+void Core::recvStatusMsgFromServer(QString msg) {
+ Server *s = qobject_cast<Server*>(sender());
+ Q_ASSERT(s);
+ emit displayStatusMsg(s->getNetwork(), msg);