: SettingsPage(tr("General"), tr("Identities"), parent) {
ui.setupUi(this);
- setEnabled(false); // need a core connection!
+ setEnabled(Client::isConnected()); // need a core connection!
setWidgetStates();
connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
connect(Client::instance(), SIGNAL(identityCreated(IdentityId)), this, SLOT(clientIdentityCreated(IdentityId)));
}
changedIdentities.clear();
deletedIdentities.clear();
- changeState(false);
+ setChangedState(false);
setEnabled(true);
}
foreach(IdentityId id, Client::identityIds()) {
clientIdentityCreated(id);
}
- changeState(false);
+ setChangedState(false);
}
void IdentitiesSettingsPage::widgetHasChanged() {
bool changed = testHasChanged();
- if(changed != hasChanged()) changeState(changed);
+ if(changed != hasChanged()) setChangedState(changed);
}
bool IdentitiesSettingsPage::testHasChanged() {
void IdentitiesSettingsPage::on_addNick_clicked() {
QStringList existing;
for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
- NickEditDlgNew dlg(QString(), existing, this);
+ NickEditDlg dlg(QString(), existing, this);
if(dlg.exec() == QDialog::Accepted) {
ui.nicknameList->addItem(dlg.nick());
ui.nicknameList->setCurrentRow(ui.nicknameList->count()-1);
setWidgetStates();
+ widgetHasChanged();
}
}
void IdentitiesSettingsPage::on_deleteNick_clicked() {
// no confirmation, since a nickname is really nothing hard to recreate
if(ui.nicknameList->selectedItems().count()) {
- delete ui.nicknameList->selectedItems()[0];
+ delete ui.nicknameList->takeItem(ui.nicknameList->row(ui.nicknameList->selectedItems()[0]));
ui.nicknameList->setCurrentRow(qMin(ui.nicknameList->currentRow()+1, ui.nicknameList->count()-1));
setWidgetStates();
widgetHasChanged();
QString old = ui.nicknameList->selectedItems()[0]->text();
QStringList existing;
for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
- NickEditDlgNew dlg(old, existing, this);
+ NickEditDlg dlg(old, existing, this);
if(dlg.exec() == QDialog::Accepted) {
ui.nicknameList->selectedItems()[0]->setText(dlg.nick());
}
/*********************************************************************************************/
-SaveIdentitiesDlg::SaveIdentitiesDlg(QList<Identity *> tocreate, QList<Identity *> toupdate, QList<IdentityId> toremove, QWidget *parent)
- : QDialog(parent), toCreate(tocreate), toUpdate(toupdate), toRemove(toremove) {
+SaveIdentitiesDlg::SaveIdentitiesDlg(const QList<Identity *> &toCreate, const QList<Identity *> &toUpdate, const QList<IdentityId> &toRemove, QWidget *parent)
+ : QDialog(parent) { //, toCreate(tocreate), toUpdate(toupdate), toRemove(toremove) {
ui.setupUi(this);
numevents = toCreate.count() + toUpdate.count() + toRemove.count();
rcvevents = 0;
numevents--;
continue;
}
+ // FIXME this only checks for one changed item rather than all!
connect(cid, SIGNAL(updatedRemotely()), this, SLOT(clientEvent()));
Client::updateIdentity(*id);
}
/*************************************************************************************************/
-NickEditDlgNew::NickEditDlgNew(const QString &old, const QStringList &exist, QWidget *parent)
+NickEditDlg::NickEditDlg(const QString &old, const QStringList &exist, QWidget *parent)
: QDialog(parent), oldNick(old), existing(exist) {
ui.setupUi(this);
} else ui.nickEdit->setText(old);
}
-QString NickEditDlgNew::nick() const {
+QString NickEditDlg::nick() const {
return ui.nickEdit->text();
}
-void NickEditDlgNew::on_nickEdit_textChanged(const QString &text) {
+void NickEditDlg::on_nickEdit_textChanged(const QString &text) {
ui.buttonBox->button(QDialogButtonBox::Ok)->setDisabled(text.isEmpty() || existing.contains(text));
}