* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
+#include <QApplication>
+#include <QClipboard>
#include <QGraphicsSceneMouseEvent>
+#include <QPersistentModelIndex>
-#include "buffer.h"
#include "chatitem.h"
#include "chatline.h"
+#include "chatlinemodelitem.h"
#include "chatscene.h"
-#include "quasselui.h"
+#include "client.h"
+#include "clientbacklogmanager.h"
+#include "columnhandleitem.h"
+#include "messagefilter.h"
+#include "qtui.h"
+#include "qtuistyle.h"
+#include "chatviewsettings.h"
-ChatScene::ChatScene(Buffer *buf, QObject *parent) : QGraphicsScene(parent) {
- _buffer = buf;
+const qreal minContentsWidth = 200;
- foreach(AbstractUiMsg *msg, buf->contents()) {
- appendMsg(msg);
+ChatScene::ChatScene(QAbstractItemModel *model, const QString &idString, qreal width, QObject *parent)
+ : QGraphicsScene(0, 0, width, 0, parent),
+ _idString(idString),
+ _model(model),
+ _singleBufferScene(false),
+ _sceneRect(0, 0, width, 0),
+ _viewportHeight(0),
+ _selectingItem(0),
+ _selectionStart(-1),
+ _isSelecting(false),
+ _lastBacklogSize(0)
+{
+ MessageFilter *filter = qobject_cast<MessageFilter*>(model);
+ if(filter) {
+ _singleBufferScene = filter->isSingleBufferFilter();
}
- connect(buf, SIGNAL(msgAppended(AbstractUiMsg *)), this, SLOT(appendMsg(AbstractUiMsg *)));
- connect(buf, SIGNAL(msgPrepended(AbstractUiMsg *)), this, SLOT(prependMsg(AbstractUiMsg *)));
+
+ ChatViewSettings defaultSettings;
+ int defaultFirstColHandlePos = defaultSettings.value("FirstColumnHandlePos", 80).toInt();
+ int defaultSecondColHandlePos = defaultSettings.value("SecondColumnHandlePos", 200).toInt();
+
+ ChatViewSettings viewSettings(this);
+ firstColHandlePos = viewSettings.value("FirstColumnHandlePos", defaultFirstColHandlePos).toInt();
+ secondColHandlePos = viewSettings.value("SecondColumnHandlePos", defaultSecondColHandlePos).toInt();
+
+ firstColHandle = new ColumnHandleItem(QtUi::style()->firstColumnSeparator());
+ addItem(firstColHandle);
+ firstColHandle->setXPos(firstColHandlePos);
+ connect(firstColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(this, SIGNAL(sceneRectChanged(const QRectF &)), firstColHandle, SLOT(sceneRectChanged(const QRectF &)));
+
+ secondColHandle = new ColumnHandleItem(QtUi::style()->secondColumnSeparator());
+ addItem(secondColHandle);
+ secondColHandle->setXPos(secondColHandlePos);
+ connect(secondColHandle, SIGNAL(positionChanged(qreal)), this, SLOT(handlePositionChanged(qreal)));
+ connect(this, SIGNAL(sceneRectChanged(const QRectF &)), secondColHandle, SLOT(sceneRectChanged(const QRectF &)));
+
+ setHandleXLimits();
+
+ connect(model, SIGNAL(rowsInserted(const QModelIndex &, int, int)),
+ this, SLOT(rowsInserted(const QModelIndex &, int, int)));
+ connect(model, SIGNAL(rowsAboutToBeRemoved(const QModelIndex &, int, int)),
+ this, SLOT(rowsAboutToBeRemoved(const QModelIndex &, int, int)));
+
+ if(model->rowCount() > 0)
+ rowsInserted(QModelIndex(), 0, model->rowCount() - 1);
}
ChatScene::~ChatScene() {
+}
+
+void ChatScene::rowsInserted(const QModelIndex &index, int start, int end) {
+ Q_UNUSED(index);
+ qreal h = 0;
+ qreal y = _sceneRect.y();
+ qreal width = _sceneRect.width();
+ bool atTop = true;
+ bool atBottom = false;
+ bool moveTop = false;
+
+ if(start > 0) {
+ y = _lines.value(start - 1)->y() + _lines.value(start - 1)->height();
+ atTop = false;
+ }
+ if(start == _lines.count())
+ atBottom = true;
+
+ qreal contentsWidth = width - secondColumnHandle()->sceneRight();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ qreal timestampWidth = firstColumnHandle()->sceneLeft();
+ QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
+ QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
+
+
+ for(int i = end; i >= start; i--) {
+ ChatLine *line = new ChatLine(i, model(),
+ width,
+ timestampWidth, senderWidth, contentsWidth,
+ senderPos, contentsPos);
+ if(atTop) {
+ h -= line->height();
+ line->setPos(0, y+h);
+ } else {
+ line->setPos(0, y+h);
+ h += line->height();
+ }
+ _lines.insert(start, line);
+ addItem(line);
+ }
+
+ // update existing items
+ for(int i = end+1; i < _lines.count(); i++) {
+ _lines[i]->setRow(i);
+ }
+
+ // update selection
+ if(_selectionStart >= 0) {
+ int offset = end - start + 1;
+ if(_selectionStart >= start) _selectionStart += offset;
+ if(_selectionEnd >= start) _selectionEnd += offset;
+ if(_firstSelectionRow >= start) _firstSelectionRow += offset;
+ if(_lastSelectionRow >= start) _lastSelectionRow += offset;
+ }
+
+ // neither pre- or append means we have to do dirty work: move items...
+ if(!(atTop || atBottom)) {
+ qreal offset = h;
+ int moveStart = 0;
+ int moveEnd = _lines.count() - 1;
+ ChatLine *line = 0;
+ if(end > _lines.count() - end) {
+ // move top part
+ moveTop = true;
+ offset = -offset;
+ moveEnd = end;
+ } else {
+ // move bottom part
+ moveStart = start;
+ }
+ for(int i = moveStart; i <= moveEnd; i++) {
+ line = _lines.at(i);
+ line->setPos(0, line->pos().y() + offset);
+ }
+ }
+
+ // update sceneRect
+ if(atTop || moveTop) {
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
+ } else {
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, h));
+ emit lastLineChanged(_lines.last());
+ }
+
+}
+
+void ChatScene::rowsAboutToBeRemoved(const QModelIndex &parent, int start, int end) {
+ Q_UNUSED(parent);
+
+ qreal h = 0; // total height of removed items;
+
+ bool atTop = (start == 0);
+ bool atBottom = (end == _lines.count() - 1);
+ bool moveTop = false;
+
+ // remove items from scene
+ QList<ChatLine *>::iterator lineIter = _lines.begin() + start;
+ int lineCount = start;
+ while(lineIter != _lines.end() && lineCount <= end) {
+ h += (*lineIter)->height();
+ delete *lineIter;
+ lineIter = _lines.erase(lineIter);
+ lineCount++;
+ }
+
+ // update rows of remaining chatlines
+ for(int i = start; i < _lines.count(); i++) {
+ _lines.at(i)->setRow(i);
+ }
+
+ // update selection
+ if(_selectionStart >= 0) {
+ int offset = end - start + 1;
+ if(_selectionStart >= start)
+ _selectionStart -= offset;
+ if(_selectionEnd >= start)
+ _selectionEnd -= offset;
+ if(_firstSelectionRow >= start)
+ _firstSelectionRow -= offset;
+ if(_lastSelectionRow >= start)
+ _lastSelectionRow -= offset;
+ }
+
+ // neither removing at bottom or top means we have to move items...
+ if(!(atTop || atBottom)) {
+ qreal offset = h;
+ int moveStart = 0;
+ int moveEnd = _lines.count() - 1;
+ ChatLine *line = 0;
+ if(start > _lines.count() - end) {
+ // move top part
+ moveTop = true;
+ moveEnd = start - 1;
+ } else {
+ // move bottom part
+ moveStart = start;
+ offset = -offset;
+ }
+ for(int i = moveStart; i <= moveEnd; i++) {
+ line = _lines.at(i);
+ line->setPos(0, line->pos().y() + offset);
+ }
+ }
+ // update sceneRect
+ if(atTop || moveTop) {
+ updateSceneRect(_sceneRect.adjusted(0, h, 0, 0));
+ } else {
+ updateSceneRect(_sceneRect.adjusted(0, 0, 0, -h));
+ }
+}
+void ChatScene::updateForViewport(qreal width, qreal height) {
+ _viewportHeight = height;
+ setWidth(width);
}
-void ChatScene::appendMsg(AbstractUiMsg * msg) {
- /*
- ChatLine *line = dynamic_cast<ChatLine*>(msg);
- Q_ASSERT(line);
- _lines.append(line);
- addItem(line);
- line->setPos(0, _lines.count() * 30);
- line->setColumnWidths(80, 80, 400);
- */
+// setWidth is used for 2 things:
+// a) updating the scene to fit the width of the corresponding view
+// b) to update the positions of the items if a columhandle has changed it's position
+// forceReposition is true in the second case
+// this method features some codeduplication for the sake of performance
+void ChatScene::setWidth(qreal width, bool forceReposition) {
+ if(width == _sceneRect.width() && !forceReposition)
+ return;
+
+// clock_t startT = clock();
+
+ qreal linePos = _sceneRect.y() + _sceneRect.height();
+ qreal yBottom = linePos;
+ QList<ChatLine *>::iterator lineIter = _lines.end();
+ QList<ChatLine *>::iterator lineIterBegin = _lines.begin();
+ ChatLine *line = 0;
+ qreal lineHeight = 0;
+ qreal contentsWidth = width - secondColumnHandle()->sceneRight();
+
+ if(forceReposition) {
+ qreal timestampWidth = firstColumnHandle()->sceneLeft();
+ qreal senderWidth = secondColumnHandle()->sceneLeft() - firstColumnHandle()->sceneRight();
+ QPointF senderPos(firstColumnHandle()->sceneRight(), 0);
+ QPointF contentsPos(secondColumnHandle()->sceneRight(), 0);
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ line = *lineIter;
+ lineHeight = line->setColumns(timestampWidth, senderWidth, contentsWidth, senderPos, contentsPos);
+ linePos -= lineHeight;
+ line->setPos(0, linePos);
+ }
+ } else {
+ while(lineIter != lineIterBegin) {
+ lineIter--;
+ line = *lineIter;
+ lineHeight = line->setGeometryByWidth(width, contentsWidth);
+ linePos -= lineHeight;
+ line->setPos(0, linePos);
+ }
+ }
+
+ updateSceneRect(QRectF(0, linePos, width, yBottom - linePos));
+ setHandleXLimits();
+
+// clock_t endT = clock();
+// qDebug() << "resized" << _lines.count() << "in" << (float)(endT - startT) / CLOCKS_PER_SEC << "sec";
}
-void ChatScene::prependMsg(AbstractUiMsg * msg) {
- /*
- ChatLine *line = dynamic_cast<ChatLine*>(msg);
- Q_ASSERT(line); qDebug() << "prepending";
- _lines.prepend(line);
- addItem(line);
- line->setPos(0, _lines.count() * 30);
- */
+void ChatScene::handlePositionChanged(qreal xpos) {
+ bool first = (sender() == firstColHandle);
+ qreal oldx;
+ if(first) {
+ oldx = firstColHandlePos;
+ firstColHandlePos = xpos;
+ } else {
+ oldx = secondColHandlePos;
+ secondColHandlePos = xpos;
+ }
+
+ ChatViewSettings viewSettings(this);
+ viewSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
+ viewSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
+
+ ChatViewSettings defaultSettings;
+ defaultSettings.setValue("FirstColumnHandlePos", firstColHandlePos);
+ defaultSettings.setValue("SecondColumnHandlePos", secondColHandlePos);
+
+ setWidth(width(), true); // readjust all chatlines
+ // we get ugly redraw errors if we don't update this explicitly... :(
+ // width() should be the same for both handles, so just use firstColHandle regardless
+ //update(qMin(oldx, xpos), 0, qMax(oldx, xpos) + firstColHandle->width(), height());
+}
+
+void ChatScene::setHandleXLimits() {
+ firstColHandle->setXLimits(0, secondColHandle->sceneLeft());
+ secondColHandle->setXLimits(firstColHandle->sceneRight(), width() - minContentsWidth);
+}
+
+void ChatScene::setSelectingItem(ChatItem *item) {
+ if(_selectingItem) _selectingItem->clearSelection();
+ _selectingItem = item;
+}
+
+void ChatScene::startGlobalSelection(ChatItem *item, const QPointF &itemPos) {
+ _selectionStart = _selectionEnd = _lastSelectionRow = _firstSelectionRow = item->row();
+ _selectionStartCol = _selectionMinCol = item->column();
+ _isSelecting = true;
+ _lines[_selectionStart]->setSelected(true, (ChatLineModel::ColumnType)_selectionMinCol);
+ updateSelection(item->mapToScene(itemPos));
+}
+
+void ChatScene::updateSelection(const QPointF &pos) {
+ // This is somewhat hacky... we look at the contents item that is at the cursor's y position (ignoring x), since
+ // it has the full height. From this item, we can then determine the row index and hence the ChatLine.
+ ChatItem *contentItem = static_cast<ChatItem *>(itemAt(QPointF(secondColHandle->sceneRight() + 1, pos.y())));
+ if(!contentItem) return;
+
+ int curRow = contentItem->row();
+ int curColumn;
+ if(pos.x() > secondColHandle->sceneRight()) curColumn = ChatLineModel::ContentsColumn;
+ else if(pos.x() > firstColHandlePos) curColumn = ChatLineModel::SenderColumn;
+ else curColumn = ChatLineModel::TimestampColumn;
+
+ ChatLineModel::ColumnType minColumn = (ChatLineModel::ColumnType)qMin(curColumn, _selectionStartCol);
+ if(minColumn != _selectionMinCol) {
+ _selectionMinCol = minColumn;
+ for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) {
+ _lines[l]->setSelected(true, minColumn);
+ }
+ }
+ int newstart = qMin(curRow, _firstSelectionRow);
+ int newend = qMax(curRow, _firstSelectionRow);
+ if(newstart < _selectionStart) {
+ for(int l = newstart; l < _selectionStart; l++)
+ _lines[l]->setSelected(true, minColumn);
+ }
+ if(newstart > _selectionStart) {
+ for(int l = _selectionStart; l < newstart; l++)
+ _lines[l]->setSelected(false);
+ }
+ if(newend > _selectionEnd) {
+ for(int l = _selectionEnd+1; l <= newend; l++)
+ _lines[l]->setSelected(true, minColumn);
+ }
+ if(newend < _selectionEnd) {
+ for(int l = newend+1; l <= _selectionEnd; l++)
+ _lines[l]->setSelected(false);
+ }
+
+ _selectionStart = newstart;
+ _selectionEnd = newend;
+ _lastSelectionRow = curRow;
+
+ if(newstart == newend && minColumn == ChatLineModel::ContentsColumn) {
+ if(!_selectingItem) {
+ qWarning() << "WARNING: ChatScene::updateSelection() has a null _selectingItem, this should never happen! Please report.";
+ return;
+ }
+ _lines[curRow]->setSelected(false);
+ _isSelecting = false;
+ _selectingItem->continueSelecting(_selectingItem->mapFromScene(pos));
+ }
+}
+
+void ChatScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
+ if(_isSelecting && event->buttons() == Qt::LeftButton) {
+ updateSelection(event->scenePos());
+ event->accept();
+ } else {
+ QGraphicsScene::mouseMoveEvent(event);
+ }
+}
+
+void ChatScene::mousePressEvent(QGraphicsSceneMouseEvent *event) {
+ if(event->buttons() == Qt::LeftButton && _selectionStart >= 0) {
+ for(int l = qMin(_selectionStart, _selectionEnd); l <= qMax(_selectionStart, _selectionEnd); l++) {
+ _lines[l]->setSelected(false);
+ }
+ _selectionStart = -1;
+ QGraphicsScene::mousePressEvent(event); // so we can start a new local selection
+ } else {
+ QGraphicsScene::mousePressEvent(event);
+ }
+}
+
+void ChatScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
+ if(_isSelecting && !event->buttons() & Qt::LeftButton) {
+ putToClipboard(selectionToString());
+ _isSelecting = false;
+ event->accept();
+ } else {
+ QGraphicsScene::mouseReleaseEvent(event);
+ }
+}
+
+void ChatScene::putToClipboard(const QString &selection) {
+ // TODO Configure clipboards
+# ifdef Q_WS_X11
+ QApplication::clipboard()->setText(selection, QClipboard::Selection);
+# endif
+//# else
+ QApplication::clipboard()->setText(selection);
+//# endif
+}
+
+//!\brief Convert current selection to human-readable string.
+QString ChatScene::selectionToString() const {
+ //TODO Make selection format configurable!
+ if(!_isSelecting) return QString();
+ int start = qMin(_selectionStart, _selectionEnd);
+ int end = qMax(_selectionStart, _selectionEnd);
+ if(start < 0 || end >= _lines.count()) {
+ qDebug() << "Invalid selection range:" << start << end;
+ return QString();
+ }
+ QString result;
+ for(int l = start; l <= end; l++) {
+ if(_selectionMinCol == ChatLineModel::TimestampColumn)
+ result += _lines[l]->item(ChatLineModel::TimestampColumn).data(MessageModel::DisplayRole).toString() + " ";
+ if(_selectionMinCol <= ChatLineModel::SenderColumn)
+ result += _lines[l]->item(ChatLineModel::SenderColumn).data(MessageModel::DisplayRole).toString() + " ";
+ result += _lines[l]->item(ChatLineModel::ContentsColumn).data(MessageModel::DisplayRole).toString() + "\n";
+ }
+ return result;
+}
+
+void ChatScene::requestBacklog() {
+ static const int REQUEST_COUNT = 500;
+ int backlogSize = model()->rowCount();
+ if(isSingleBufferScene() && backlogSize != 0 && _lastBacklogSize + REQUEST_COUNT <= backlogSize) {
+ QModelIndex msgIdx = model()->index(0, 0);
+ MsgId msgId = model()->data(msgIdx, ChatLineModel::MsgIdRole).value<MsgId>();
+ BufferId bufferId = model()->data(msgIdx, ChatLineModel::BufferIdRole).value<BufferId>();
+ _lastBacklogSize = backlogSize;
+ Client::backlogManager()->requestBacklog(bufferId, REQUEST_COUNT, msgId.toInt());
+ }
+}
+
+int ChatScene::sectionByScenePos(int x) {
+ if(x < firstColHandle->x())
+ return ChatLineModel::TimestampColumn;
+ if(x < secondColHandle->x())
+ return ChatLineModel::SenderColumn;
+
+ return ChatLineModel::ContentsColumn;
}
-void ChatScene::mousePressEvent ( QGraphicsSceneMouseEvent * mouseEvent ) {
- /*
- qDebug() << "recv" << mouseEvent->scenePos();
- ChatLine *line = static_cast<ChatLine*>(itemAt(mouseEvent->scenePos()));
- ChatItem *item = static_cast<ChatItem*>(itemAt(mouseEvent->scenePos()));
- qDebug() << (void*)line << (void*)item;
- if(line) {
- line->myMousePressEvent(mouseEvent);
- } else QGraphicsScene::mousePressEvent(mouseEvent);
- */
+void ChatScene::updateSceneRect(const QRectF &rect) {
+ _sceneRect = rect;
+ setSceneRect(rect);
}