#include "message.h"
+class BufferSyncer;
class Identity;
-class NetworkConnection; // FIXME get rid of
+class NetworkConnection;
class Network;
+struct NetworkInfo;
class SignalProxy;
class QScriptEngine;
Q_OBJECT
public:
- CoreSession(UserId, QObject *parent = 0);
+ CoreSession(UserId, bool restoreState, QObject *parent = 0);
~CoreSession();
QList<BufferInfo> buffers() const;
QVariant sessionState();
- //! Retrieve a piece of session-wide data.
- QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
-
SignalProxy *signalProxy() const;
void attachNetworkConnection(NetworkConnection *conn);
//! Return necessary data for restoring the session after restarting the core
- QVariant state() const;
- void restoreState(const QVariant &previousState);
+ void saveSessionState() const;
+ void restoreSessionState();
public slots:
- //! Store a piece session-wide data and distribute it to connected clients.
- void storeSessionData(const QString &key, const QVariant &data);
-
void networkStateRequested();
void addClient(QObject *socket);
- void connectToNetwork(QString, const QVariant &previousState = QVariant());
- void connectToNetwork(NetworkId, const QVariant &previousState = QVariant());
+// void connectToNetwork(QString, const QVariant &previousState = QVariant());
+ void connectToNetwork(NetworkId);
+ void disconnectFromNetwork(NetworkId id);
//void processSignal(ClientSignal, QVariant, QVariant, QVariant);
void sendBacklog(BufferInfo, QVariant, QVariant);
*/
void removeIdentity(IdentityId identity);
+ //! Create a network and propagate the changes to the clients.
+ /** \param info The network's settings.
+ */
+ void createNetwork(const NetworkInfo &info);
+
+ //! Update a network and propagate the changes to the clients.
+ /** \param info The updated network settings.
+ */
+ void updateNetwork(const NetworkInfo &info);
+
+ //! Remove identity and propagate that fact to the clients.
+ /** \param identity The identity to be removed.
+ */
+ void removeNetwork(NetworkId network);
+
+ //! Remove a buffer and it's backlog permanently
+ /** \param bufferId The id of the buffer to be removed.
+ * emits bufferRemoved(bufferId) on success.
+ */
+ void removeBufferRequested(BufferId bufferId);
+
+ //! Rename a Buffer for a given network
+ /* \param networkId The id of the network the buffer belongs to
+ * \param newName The new name of the buffer
+ * \param oldName The old name of the buffer
+ * emits bufferRenamed(bufferId, newName) on success.
+ */
+ void renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName);
+
signals:
void initialized();
void backlogData(BufferInfo, QVariantList, bool done);
void bufferInfoUpdated(BufferInfo);
- void sessionDataChanged(const QString &key);
- void sessionDataChanged(const QString &key, const QVariant &data);
void scriptResult(QString result);
*/
void identityRemoved(IdentityId identity);
+ void networkCreated(NetworkId);
+ void networkRemoved(NetworkId);
+ void bufferRemoved(BufferId);
+ void bufferRenamed(BufferId, QString);
+
private slots:
void recvStatusMsgFromServer(QString msg);
- void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
- void networkConnected(uint networkid);
- void networkDisconnected(uint networkid);
+ void recvMessageFromServer(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
+ void networkConnected(NetworkId networkid);
+ void networkDisconnected(NetworkId networkid);
+
+ void destroyNetwork(NetworkId);
//! Called when storage updated a BufferInfo.
/** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.
*/
void updateBufferInfo(UserId user, const BufferInfo &bufferInfo);
+ void storeBufferLastSeen(BufferId buffer, const QDateTime &lastSeen);
+
void scriptRequest(QString script);
private:
+ void loadSettings();
void initScriptEngine();
UserId _user;
SignalProxy *_signalProxy;
QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, Network *> _networks;
+ QHash<NetworkId, Network *> _networksToRemove;
QHash<IdentityId, Identity *> _identities;
- QVariantMap sessionData;
+ BufferSyncer *_bufferSyncer;
QScriptEngine *scriptEngine;