class CoreBufferViewManager;
class CoreIrcListHelper;
class Identity;
+class CoreIdentity;
class NetworkConnection;
class CoreNetwork;
struct NetworkInfo;
~CoreSession();
QList<BufferInfo> buffers() const;
- UserId user() const;
+ inline UserId user() const { return _user; }
CoreNetwork *network(NetworkId) const;
NetworkConnection *networkConnection(NetworkId) const;
- Identity *identity(IdentityId) const;
+ CoreIdentity *identity(IdentityId) const;
QVariant sessionState();
- SignalProxy *signalProxy() const;
+ inline SignalProxy *signalProxy() const { return _signalProxy; }
const AliasManager &aliasManager() const { return _aliasManager; }
AliasManager &aliasManager() { return _aliasManager; }
inline CoreIrcListHelper *ircListHelper() const { return _ircListHelper; }
- void attachNetworkConnection(NetworkConnection *conn);
+// void attachNetworkConnection(NetworkConnection *conn);
//! Return necessary data for restoring the session after restarting the core
void saveSessionState() const;
void restoreSessionState();
public slots:
- void networkStateRequested();
-
void addClient(QIODevice *device);
void addClient(SignalProxy *proxy);
- void connectToNetwork(NetworkId);
- void disconnectFromNetwork(NetworkId id);
-
void msgFromClient(BufferInfo, QString message);
//! Create an identity and propagate the changes to the clients.
/** \param identity The identity to be created.
*/
- void createIdentity(const Identity &identity);
+ void createIdentity(const Identity &identity, const QVariantMap &additional);
+ void createIdentity(const CoreIdentity &identity);
//! Remove identity and propagate that fact to the clients.
/** \param identity The identity to be removed.
*/
void createNetwork(const NetworkInfo &info);
- //! Remove identity and propagate that fact to the clients.
- /** \param identity The identity to be removed.
+ //! Remove network and propagate that fact to the clients.
+ /** \param network The id of the network to be removed.
*/
void removeNetwork(NetworkId network);
*/
void renameBuffer(const NetworkId &networkId, const QString &newName, const QString &oldName);
- void channelJoined(NetworkId id, const QString &channel, const QString &key = QString());
- void channelParted(NetworkId, const QString &channel);
QHash<QString, QString> persistentChannels(NetworkId) const;
signals:
void displayMsg(Message message);
void displayStatusMsg(QString, QString);
- //void connectToIrc(QString net);
- //void disconnectFromIrc(QString net);
-
- void bufferInfoUpdated(BufferInfo);
-
void scriptResult(QString result);
//! Identity has been created.
void recvStatusMsgFromServer(QString msg);
void recvMessageFromServer(Message::Type, BufferInfo::Type, QString target, QString text, QString sender = "", Message::Flags flags = Message::None);
- void networkConnected(NetworkId networkid);
- void networkDisconnected(NetworkId networkid);
void destroyNetwork(NetworkId);
- void identityUpdated(const QVariantMap &);
-
- //! Called when storage updated a BufferInfo.
- /** This emits bufferInfoUpdated() via SignalProxy, iff it's one of our buffers.
- * \param user The buffer's owner (not necessarily us)
- * \param bufferInfo The updated BufferInfo
- */
- void updateBufferInfo(UserId user, const BufferInfo &bufferInfo);
-
void storeBufferLastSeenMsg(BufferId buffer, const MsgId &msgId);
void scriptRequest(QString script);
+ void clientsConnected();
+ void clientsDisconnected();
+
+ void updateIdentityBySender();
+
private:
void loadSettings();
void initScriptEngine();
SignalProxy *_signalProxy;
CoreAliasManager _aliasManager;
- QHash<NetworkId, NetworkConnection *> _connections;
+ // QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, CoreNetwork *> _networks;
// QHash<NetworkId, CoreNetwork *> _networksToRemove;
- QHash<IdentityId, Identity *> _identities;
+ QHash<IdentityId, CoreIdentity *> _identities;
BufferSyncer *_bufferSyncer;
CoreBacklogManager *_backlogManager;