#include <QString>
#include <QVariant>
-#include "coreproxy.h"
+#include "message.h"
class Server;
+class SignalProxy;
class Storage;
class CoreSession : public QObject {
Q_OBJECT
- public:
- CoreSession(UserId, Storage *);
- ~CoreSession();
-
- QList<BufferId> buffers() const;
- UserId userId() const;
- QVariant sessionState();
- CoreProxy *proxy();
-
- public slots:
- void connectToIrc(QStringList);
- void processSignal(ClientSignal, QVariant, QVariant, QVariant);
- void sendBacklog(BufferId, QVariant, QVariant);
- void msgFromGui(BufferId, QString message);
- void sendServerStates();
-
- signals:
- void proxySignal(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
-
- void msgFromGui(QString net, QString buf, QString message);
- void displayMsg(Message message);
- void displayStatusMsg(QString, QString);
-
- void connectToIrc(QString net);
- void disconnectFromIrc(QString net);
- void serverStateRequested();
-
- void backlogData(BufferId, QList<QVariant>, bool done);
-
- void bufferIdUpdated(BufferId);
-
- private slots:
- //void recvProxySignal(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
- void globalDataUpdated(UserId, QString);
- void recvStatusMsgFromServer(QString msg);
- void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
- void serverConnected(QString net);
- void serverDisconnected(QString net);
-
- private:
- CoreProxy *coreProxy;
- Storage *storage;
- QHash<QString, Server *> servers;
- UserId user;
-
+public:
+ CoreSession(UserId, Storage *, QObject *parent = 0);
+ virtual ~CoreSession();
+
+ uint getNetworkId(const QString &network) const;
+ QList<BufferInfo> buffers() const;
+ UserId userId() const;
+ QVariant sessionState();
+
+ //! Retrieve a piece of session-wide data.
+ QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
+
+ SignalProxy *signalProxy() const;
+
+ void attachServer(Server *server);
+
+public slots:
+ //! Store a piece session-wide data and distribute it to connected clients.
+ void storeSessionData(const QString &key, const QVariant &data);
+
+ void serverStateRequested();
+
+ void addClient(QIODevice *connection);
+
+ void connectToNetwork(QString);
+
+ //void processSignal(ClientSignal, QVariant, QVariant, QVariant);
+ void sendBacklog(BufferInfo, QVariant, QVariant);
+ void msgFromGui(BufferInfo, QString message);
+
+signals:
+ void msgFromGui(uint netid, QString buf, QString message);
+ void displayMsg(Message message);
+ void displayStatusMsg(QString, QString);
+
+ void connectToIrc(QString net);
+ void disconnectFromIrc(QString net);
+
+ void backlogData(BufferInfo, QVariantList, bool done);
+
+ void bufferInfoUpdated(BufferInfo);
+ void sessionDataChanged(const QString &key);
+ void sessionDataChanged(const QString &key, const QVariant &data);
+
+private slots:
+ void recvStatusMsgFromServer(QString msg);
+ void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
+ void serverConnected(uint networkid);
+ void serverDisconnected(uint networkid);
+
+private:
+ UserId user;
+
+ SignalProxy *_signalProxy;
+ Storage *storage;
+ QHash<uint, Server *> servers;
+
+ QVariantMap sessionData;
+ QMutex mutex;
};
#endif