#include "client.h"
#include "bufferinfo.h"
+#include "buffersyncer.h"
#include "global.h"
#include "identity.h"
#include "ircchannel.h"
#include "quasselui.h"
#include "signalproxy.h"
#include "util.h"
+#include "buffersettings.h"
QPointer<Client> Client::instanceptr = 0;
AccountId Client::_currentCoreAccount = 0;
mainUi(0),
_networkModel(0),
_bufferModel(0),
+ _bufferSyncer(0),
_connectedToCore(false),
_syncedToCore(false)
{
}
-// FIXME remove
+Buffer *Client::statusBuffer(const NetworkId &networkId) const {
+ if(_statusBuffers.contains(networkId))
+ return _statusBuffers[networkId];
+ else
+ return 0;
+}
+
Buffer *Client::buffer(BufferId bufferId) {
if(instance()->_buffers.contains(bufferId))
return instance()->_buffers[bufferId];
return 0;
}
-// FIXME remove
Buffer *Client::buffer(BufferInfo bufferInfo) {
Buffer *buff = buffer(bufferInfo.bufferId());
if(!buff) {
Client *client = Client::instance();
buff = new Buffer(bufferInfo, client);
- connect(buff, SIGNAL(destroyed()),
- client, SLOT(bufferDestroyed()));
+ connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
client->_buffers[bufferInfo.bufferId()] = buff;
+ if(bufferInfo.type() == BufferInfo::StatusBuffer)
+ client->_statusBuffers[bufferInfo.networkId()] = buff;
+
emit client->bufferUpdated(bufferInfo);
+
+ // I don't like this: but currently there isn't really a prettier way:
+ if(isSynced()) { // this slows down syncing a lot, so disable it during sync
+ QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
+ bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
+ }
}
Q_ASSERT(buff);
return buff;
}
-Buffer *Client::monitorBuffer() {
- return instance()->_monitorBuffer;
-}
-
-
-NetworkModel *Client::networkModel() {
- return instance()->_networkModel;
-}
-
-BufferModel *Client::bufferModel() {
- return instance()->_bufferModel;
-}
-
-SignalProxy *Client::signalProxy() {
- return instance()->_signalProxy;
-}
-
bool Client::isConnected() {
return instance()->_connectedToCore;
}
}
void Client::setSyncedToCore() {
+ // create buffersyncer
+ Q_ASSERT(!_bufferSyncer);
+ _bufferSyncer = new BufferSyncer(this);
+ connect(bufferSyncer(), SIGNAL(lastSeenSet(BufferId, const QDateTime &)), this, SLOT(updateLastSeen(BufferId, const QDateTime &)));
+ connect(bufferSyncer(), SIGNAL(bufferRemoved(BufferId)), this, SLOT(bufferRemoved(BufferId)));
+ connect(bufferSyncer(), SIGNAL(bufferRenamed(BufferId, QString)), this, SLOT(bufferRenamed(BufferId, QString)));
+ signalProxy()->synchronize(bufferSyncer());
+
_syncedToCore = true;
emit connected();
emit coreConnectionStateChanged(true);
}
void Client::disconnectFromCore() {
+ if(!isConnected())
+ return;
+
if(socket) {
socket->close();
socket->deleteLater();
emit coreConnectionStateChanged(false);
// Clear internal data. Hopefully nothing relies on it at this point.
+ if(_bufferSyncer) {
+ _bufferSyncer->deleteLater();
+ _bufferSyncer = 0;
+ }
_networkModel->clear();
+ QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
+ while(bufferIter != _buffers.end()) {
+ Buffer *buffer = bufferIter.value();
+ disconnect(buffer, SIGNAL(destroyed()), this, 0);
+ bufferIter = _buffers.erase(bufferIter);
+ buffer->deleteLater();
+ }
+ Q_ASSERT(_buffers.isEmpty());
+
+ _statusBuffers.clear();
+
QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
while(netIter != _networks.end()) {
Network *net = netIter.value();
}
Q_ASSERT(_networks.isEmpty());
- QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
- while(bufferIter != _buffers.end()) {
- Buffer *buffer = bufferIter.value();
- disconnect(buffer, SIGNAL(destroyed()), this, 0);
- bufferIter = _buffers.erase(bufferIter);
- buffer->deleteLater();
- }
- Q_ASSERT(_buffers.isEmpty());
-
QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
while(idIter != _identities.end()) {
Identity *id = idIter.value();
}
iter++;
}
+
+ QHash<NetworkId, Buffer *>::iterator statusIter = _statusBuffers.begin();
+ while(statusIter != _statusBuffers.end()) {
+ if(statusIter.value() == buffer) {
+ statusIter = _statusBuffers.erase(statusIter);
+ break;
+ }
+ statusIter++;
+ }
}
void Client::networkDestroyed() {
void Client::recvMessage(const Message &message) {
Message msg = message;
Buffer *b;
-
- if(msg.type() == Message::Error) {
- b = buffer(msg.bufferInfo().bufferId());
- if(!b) {
- // FIXME: if buffer doesn't exist, forward the message to the status or current buffer
- b = buffer(msg.bufferInfo());
+
+ checkForHighlight(msg);
+
+ if(msg.flags() & Message::Redirected) {
+ BufferSettings bufferSettings;
+ bool inStatus = bufferSettings.value("UserMessagesInStatusBuffer", QVariant(true)).toBool();
+ bool inQuery = bufferSettings.value("UserMessagesInQueryBuffer", QVariant(false)).toBool();
+ bool inCurrent = bufferSettings.value("UserMessagesInCurrentBuffer", QVariant(false)).toBool();
+
+ if(inStatus) {
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(b) {
+ b->appendMsg(msg);
+ } else if(!inQuery && !inCurrent) { // make sure the message get's shown somewhere
+ b = buffer(msg.bufferInfo());
+ b->appendMsg(msg);
+ }
+ }
+
+ if(inQuery) {
+ b = buffer(msg.bufferInfo().bufferId());
+ if(b) {
+ b->appendMsg(msg);
+ } else if(!inStatus && !inCurrent) { // make sure the message get's shown somewhere
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(!b)
+ b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
+ b->appendMsg(msg);
+ }
+ }
+
+ if(inCurrent) {
+ BufferId currentId = bufferModel()->currentIndex().data(NetworkModel::BufferIdRole).value<BufferId>();
+ b = buffer(currentId);
+ if(b && currentId != msg.bufferInfo().bufferId() && !inQuery) {
+ b->appendMsg(msg);
+ } else if(!inStatus && !inQuery) { // make sure the message get's shown somewhere
+ b = statusBuffer(msg.bufferInfo().networkId());
+ if(!b)
+ b = buffer(msg.bufferInfo()); // seems like we have to create the buffer anyways...
+ b->appendMsg(msg);
+ }
}
} else {
+ // the regular case: we can deliver where it was supposed to go
b = buffer(msg.bufferInfo());
+ b->appendMsg(msg);
}
- checkForHighlight(msg);
- b->appendMsg(msg);
- networkModel()->updateBufferActivity(msg);
-
+ //bufferModel()->updateBufferActivity(msg);
+
if(msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) {
const Network *net = network(msg.bufferInfo().networkId());
QString networkName = net != 0
Message mmsg = Message(msg.timestamp(), msg.bufferInfo(), msg.type(), msg.text(), sender, msg.flags());
monitorBuffer()->appendMsg(mmsg);
}
-
}
void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
Buffer *b = buffer(id);
+ if(!b) {
+ qWarning() << "Client::recvBacklogData(): received Backlog for unknown Buffer:" << id;
+ return;
+ }
+
foreach(QVariant v, msgs) {
Message msg = v.value<Message>();
checkForHighlight(msg);
b->prependMsg(msg);
- networkModel()->updateBufferActivity(msg);
+ //networkModel()->updateBufferActivity(msg);
if(!layoutQueue.contains(b)) layoutQueue.append(b);
}
if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
return instance()->mainUi->layoutMsg(msg);
}
-void Client::checkForHighlight(Message &msg) const {
+void Client::checkForHighlight(Message &msg) {
const Network *net = network(msg.bufferInfo().networkId());
if(net && !net->myNick().isEmpty()) {
QRegExp nickRegExp("^(.*\\W)?" + QRegExp::escape(net->myNick()) + "(\\W.*)?$");
- if((msg.type() == Message::Plain || msg.type() == Message::Notice || msg.type() == Message::Action) && nickRegExp.exactMatch(msg.text()))
+ if((msg.type() & (Message::Plain | Message::Notice | Message::Action)) && nickRegExp.exactMatch(msg.text()))
msg.setFlags(msg.flags() | Message::Highlight);
}
}
+
+void Client::updateLastSeen(BufferId id, const QDateTime &lastSeen) {
+ Buffer *b = buffer(id);
+ if(!b) {
+ qWarning() << "Client::updateLastSeen(): Unknown buffer" << id;
+ return;
+ }
+ b->setLastSeen(lastSeen);
+}
+
+void Client::setBufferLastSeen(BufferId id, const QDateTime &lastSeen) {
+ if(!bufferSyncer()) return;
+ bufferSyncer()->requestSetLastSeen(id, lastSeen);
+}
+
+void Client::removeBuffer(BufferId id) {
+ if(!bufferSyncer()) return;
+ bufferSyncer()->requestRemoveBuffer(id);
+}
+
+void Client::bufferRemoved(BufferId bufferId) {
+ // first remove the buffer from has. this prohibits further lastSeenUpdates
+ Buffer *buff = 0;
+ if(_buffers.contains(bufferId)) {
+ buff = _buffers.take(bufferId);
+ disconnect(buff, 0, this, 0);
+ }
+
+ // then we select a sane buffer (status buffer)
+ /* we have to manually select a buffer because otherwise inconsitent changes
+ * to the model might occur:
+ * the result of a buffer removal triggers a change in the selection model.
+ * the newly selected buffer might be a channel that hasn't been selected yet
+ * and a new nickview would be created (which never heard of the "rowsAboutToBeRemoved").
+ * this new view (and/or) its sort filter will then only receive a "rowsRemoved" signal.
+ */
+ QModelIndex current = bufferModel()->currentIndex();
+ if(current.data(NetworkModel::BufferIdRole).value<BufferId>() == bufferId) {
+ bufferModel()->setCurrentIndex(current.sibling(0,0));
+ }
+
+ // and remove it from the model
+ networkModel()->removeBuffer(bufferId);
+
+ if(buff)
+ buff->deleteLater();
+}
+
+void Client::bufferRenamed(BufferId bufferId, const QString &newName) {
+ QModelIndex bufferIndex = networkModel()->bufferIndex(bufferId);
+ if(bufferIndex.isValid()) {
+ networkModel()->setData(bufferIndex, newName, Qt::DisplayRole);
+ }
+}