#include "buffer.h"
+#include "buffersyncer.h"
#include "client.h"
+#include "networkmodel.h"
+#include "quasselui.h"
#include "util.h"
Buffer::Buffer(BufferInfo bufferid, QObject *parent)
: QObject(parent),
- _bufferInfo(bufferid)
+ _bufferInfo(bufferid),
+ _isVisible(false),
+ _activityLevel(NoActivity)
{
+
}
BufferInfo Buffer::bufferInfo() const {
- // still needed to process user input... *sigh*
- // ... and for the gui *sigh* to request the backlogs *sigh*
+ // still needed by the gui *sigh* to request the backlogs *sigh*
return _bufferInfo;
}
-QList<AbstractUiMsg *> Buffer::contents() const {
+const QList<AbstractUiMsg *> &Buffer::contents() const {
return layoutedMsgs;
}
void Buffer::appendMsg(const Message &msg) {
+ updateActivityLevel(msg);
AbstractUiMsg *m = Client::layoutMsg(msg);
layoutedMsgs.append(m);
emit msgAppended(m);
}
void Buffer::prependMsg(const Message &msg) {
+ // check for duplicate first
+ if(!layoutedMsgs.isEmpty() && msg.msgId() >= layoutedMsgs.first()->msgId()) {
+ return;
+ }
+ updateActivityLevel(msg);
layoutQueue.append(msg);
}
bool Buffer::layoutMsg() {
- if(layoutQueue.count()) {
- AbstractUiMsg *m = Client::layoutMsg(layoutQueue.takeFirst());
- layoutedMsgs.prepend(m);
- emit msgPrepended(m);
+ if(layoutQueue.isEmpty())
+ return false;
+
+ AbstractUiMsg *m = Client::layoutMsg(layoutQueue.takeFirst());
+ layoutedMsgs.prepend(m);
+ emit msgPrepended(m);
+
+ return !layoutQueue.isEmpty();
+}
+
+void Buffer::setVisible(bool visible) {
+ _isVisible = visible;
+ setActivityLevel(NoActivity);
+ if(layoutedMsgs.isEmpty())
+ return;
+ setLastSeenMsg(layoutedMsgs.last()->msgId());
+}
+
+void Buffer::setLastSeenMsg(const MsgId &msgId) {
+ // qDebug() << "want to set lastSeen:" << bufferInfo() << seen << lastSeen();
+ const MsgId oldLastSeen = lastSeenMsg();
+ if(!oldLastSeen.isValid() || (msgId.isValid() && msgId > oldLastSeen)) {
+ //qDebug() << "setting:" << bufferInfo().bufferName() << seen;
+ _lastSeenMsg = msgId;
+ Client::setBufferLastSeenMsg(bufferInfo().bufferId(), msgId);
+ //qDebug() << "setting lastSeen:" << bufferInfo() << lastSeen();
+ setActivityLevel(NoActivity);
}
- return layoutQueue.count();
}
-void Buffer::processUserInput(QString msg) {
- // TODO User Input processing (plugins) -> well, this goes through MainWin into Core for processing... so...
- emit userInput(_bufferInfo, msg);
+void Buffer::setActivityLevel(ActivityLevel level) {
+ _activityLevel = level;
+ if(bufferInfo().bufferId() > 0) {
+ Client::networkModel()->setBufferActivity(bufferInfo(), level);
+ //qDebug() << "setting level:" << bufferInfo() << lastSeen() << level;
+ }
}
+void Buffer::updateActivityLevel(const Message &msg) {
+ if(isVisible())
+ return;
+
+ if(msg.flags() & Message::Self) // don't update activity for our own messages
+ return;
+
+ if(lastSeenMsg().isValid() && lastSeenMsg() >= msg.msgId())
+ return;
+
+ ActivityLevel level = activityLevel() | OtherActivity;
+ if(msg.type() & (Message::Plain | Message::Notice | Message::Action))
+ level |= NewMessage;
+
+ if(msg.flags() & Message::Highlight)
+ level |= Highlight;
+
+ if(level != activityLevel())
+ setActivityLevel(level);
+}