#define _GUIPROXY_H_
#include "proxy_common.h"
+#include "message.h"
+#include "global.h"
#include <QObject>
#include <QVariant>
+#include <QTcpSocket>
+#include <QStringList>
/** This class is the GUI side of the proxy. The GUI connects its signals and slots to it,
* and the calls are marshalled and sent to (or received and unmarshalled from) the CoreProxy.
class GUIProxy : public QObject {
Q_OBJECT
- private:
- void send(GUISignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
- void recv(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
-
public:
GUIProxy();
public slots:
- void gsUserInput(QString);
- void gsRequestConnect(QString, quint16);
+ inline void gsUserInput(BufferId id, QString msg) { send(GS_USER_INPUT, QVariant::fromValue(id), msg); }
+ inline void gsRequestConnect(QStringList networks) { send(GS_REQUEST_CONNECT, networks); }
+ inline void gsImportBacklog() { send(GS_IMPORT_BACKLOG); }
+ inline void gsRequestBacklog(BufferId id, QVariant v1, QVariant v2) { send(GS_REQUEST_BACKLOG, QVariant::fromValue(id), v1, v2); }
+
+ inline void gsGeneric(GUISignal sig, QVariant v1 = QVariant(), QVariant v2 = QVariant(), QVariant v3 = QVariant()) { send(sig, v1, v2, v3); }
+ void connectToCore(QString host, quint16 port);
+ void disconnectFromCore();
signals:
- void csCoreMessage(QString);
+ void csCoreState(QVariant);
+ void csServerState(QString, QVariant);
+ void csServerConnected(QString);
+ void csServerDisconnected(QString);
+ void csDisplayMsg(Message);
+ void csDisplayStatusMsg(QString, QString);
+ void csUpdateGlobalData(QString key, QVariant data);
+ void csGlobalDataChanged(QString key);
+ void csModeSet(QString, QString, QString);
+ void csTopicSet(QString, QString, QString);
+ void csNickAdded(QString, QString, VarMap);
+ void csNickRemoved(QString, QString);
+ void csNickRenamed(QString, QString, QString);
+ void csNickUpdated(QString, QString, VarMap);
+ void csOwnNickSet(QString, QString);
+ void csQueryRequested(QString, QString);
+ void csBacklogData(BufferId, QList<QVariant>, bool);
+ void csUpdateBufferId(BufferId);
+
+ void csGeneric(CoreSignal, QVariant, QVariant, QVariant);
+
+ void coreConnected();
+ void coreDisconnected();
+ void coreConnectionError(QString errorMsg);
+
+ void recvPartialItem(quint32 avail, quint32 size);
+
+ void send(GUISignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
+
+ public slots:
+ void recv(CoreSignal, QVariant arg1 = QVariant(), QVariant arg2 = QVariant(), QVariant arg3 = QVariant());
+
+ private slots:
+ void updateCoreData(QString);
+
+ void serverError(QAbstractSocket::SocketError);
+ void serverHasData();
+
+ private:
+ QTcpSocket socket;
+ quint32 blockSize;
friend class CoreProxy;