1 /***************************************************************************
2 * Copyright (C) 2005-08 by the Quassel Project *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
21 #include <QInputDialog>
22 #include <QMessageBox>
24 #include "identitiessettingspage.h"
28 IdentitiesSettingsPage::IdentitiesSettingsPage(QWidget *parent)
29 : SettingsPage(tr("General"), tr("Identities"), parent) {
32 setEnabled(Client::isConnected()); // need a core connection!
34 connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
35 connect(Client::instance(), SIGNAL(identityCreated(IdentityId)), this, SLOT(clientIdentityCreated(IdentityId)));
36 connect(Client::instance(), SIGNAL(identityRemoved(IdentityId)), this, SLOT(clientIdentityRemoved(IdentityId)));
40 // We need to know whenever the state of input widgets changes...
41 //connect(ui.identityList, SIGNAL(editTextChanged(const QString &)), this, SLOT(widgetHasChanged()));
42 connect(ui.realName, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
43 connect(ui.nicknameList, SIGNAL(itemChanged(QListWidgetItem *)), this, SLOT(widgetHasChanged()));
44 connect(ui.awayNick, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
45 connect(ui.awayNickEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
46 connect(ui.awayReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
47 connect(ui.awayReasonEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
48 connect(ui.returnMessage, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
49 connect(ui.returnMessageEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
50 connect(ui.autoAwayEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
51 connect(ui.autoAwayTime, SIGNAL(valueChanged(int)), this, SLOT(widgetHasChanged()));
52 connect(ui.autoAwayReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
53 connect(ui.autoAwayReasonEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
54 connect(ui.autoReturnMessage, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
55 connect(ui.autoReturnMessageEnabled, SIGNAL(clicked(bool)), this, SLOT(widgetHasChanged()));
56 connect(ui.ident, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
57 connect(ui.kickReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
58 connect(ui.partReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
59 connect(ui.quitReason, SIGNAL(textEdited(const QString &)), this, SLOT(widgetHasChanged()));
61 connect(ui.nicknameList, SIGNAL(itemSelectionChanged()), this, SLOT(setWidgetStates()));
63 // we would need this if we enabled drag and drop in the nicklist...
64 //connect(ui.nicknameList, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(setWidgetStates()));
65 //connect(ui.nicknameList->model(), SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(nicklistHasChanged()));
69 void IdentitiesSettingsPage::setWidgetStates() {
70 if(ui.nicknameList->selectedItems().count()) {
71 ui.renameNick->setEnabled(true);
72 ui.nickUp->setEnabled(ui.nicknameList->row(ui.nicknameList->selectedItems()[0]) > 0);
73 ui.nickDown->setEnabled(ui.nicknameList->row(ui.nicknameList->selectedItems()[0]) < ui.nicknameList->count()-1);
75 ui.renameNick->setDisabled(true);
76 ui.nickUp->setDisabled(true);
77 ui.nickDown->setDisabled(true);
79 ui.deleteNick->setEnabled(ui.nicknameList->count() > 1);
83 void IdentitiesSettingsPage::coreConnectionStateChanged(bool state) {
84 this->setEnabled(state);
93 void IdentitiesSettingsPage::save() {
95 QList<Identity *> toCreate, toUpdate;
96 // we need to remove our temporarily created identities.
97 // these are going to be re-added after the core has propagated them back...
98 QHash<IdentityId, Identity *>::iterator i = identities.begin();
99 while(i != identities.end()) {
102 i = identities.erase(i);
103 toCreate.append(temp);
104 ui.identityList->removeItem(ui.identityList->findData(temp->id().toInt()));
106 if(**i != *Client::identity((*i)->id())) {
112 SaveIdentitiesDlg dlg(toCreate, toUpdate, deletedIdentities, this);
113 int ret = dlg.exec();
114 if(ret == QDialog::Rejected) {
115 // canceled -> reload everything to be safe
118 foreach(Identity *id, toCreate) {
121 changedIdentities.clear();
122 deletedIdentities.clear();
123 setChangedState(false);
127 void IdentitiesSettingsPage::load() {
129 foreach(Identity *identity, identities.values()) {
130 identity->deleteLater();
133 deletedIdentities.clear();
134 changedIdentities.clear();
135 ui.identityList->clear();
136 foreach(IdentityId id, Client::identityIds()) {
137 clientIdentityCreated(id);
139 setChangedState(false);
142 void IdentitiesSettingsPage::widgetHasChanged() {
143 bool changed = testHasChanged();
144 if(changed != hasChanged()) setChangedState(changed);
147 bool IdentitiesSettingsPage::testHasChanged() {
148 if(deletedIdentities.count()) return true;
150 return true; // new identity
153 changedIdentities.removeAll(currentId);
154 Identity temp(currentId, this);
155 saveToIdentity(&temp);
156 temp.setIdentityName(identities[currentId]->identityName());
157 if(temp != *Client::identity(currentId)) changedIdentities.append(currentId);
159 return changedIdentities.count();
163 bool IdentitiesSettingsPage::aboutToSave() {
164 saveToIdentity(identities[currentId]);
166 foreach(Identity *id, identities.values()) {
167 if(id->identityName().isEmpty()) errors.append(1);
168 if(!id->nicks().count()) errors.append(2);
169 if(id->realName().isEmpty()) errors.append(3);
170 if(id->ident().isEmpty()) errors.append(4);
172 if(!errors.count()) return true;
173 QString error(tr("<b>The following problems need to be corrected before your changes can be applied:</b><ul>"));
174 if(errors.contains(1)) error += tr("<li>All identities need an identity name set</li>");
175 if(errors.contains(2)) error += tr("<li>Every identity needs at least one nickname defined</li>");
176 if(errors.contains(3)) error += tr("<li>You need to specify a real name for every identity</li>");
177 if(errors.contains(4)) error += tr("<li>You need to specify an ident for every identity</li>");
178 error += tr("</ul>");
179 QMessageBox::warning(this, tr("One or more identities are invalid"), error);
183 void IdentitiesSettingsPage::clientIdentityCreated(IdentityId id) {
184 insertIdentity(new Identity(*Client::identity(id), this));
185 connect(Client::identity(id), SIGNAL(updatedRemotely()), this, SLOT(clientIdentityUpdated()));
188 void IdentitiesSettingsPage::clientIdentityUpdated() {
189 const Identity *clientIdentity = qobject_cast<Identity *>(sender());
190 if(!clientIdentity) {
191 qWarning() << "Invalid identity to update!";
194 if(!identities.contains(clientIdentity->id())) {
195 qWarning() << "Unknown identity to update:" << clientIdentity->identityName();
198 Identity *identity = identities[clientIdentity->id()];
199 if(identity->identityName() != clientIdentity->identityName()) renameIdentity(identity->id(), clientIdentity->identityName());
200 identity->update(*clientIdentity);
201 if(identity->id() == currentId) displayIdentity(identity, true);
204 void IdentitiesSettingsPage::clientIdentityRemoved(IdentityId id) {
205 if(identities.contains(id)) {
206 removeIdentity(identities[id]);
207 changedIdentities.removeAll(id);
208 deletedIdentities.removeAll(id);
212 void IdentitiesSettingsPage::insertIdentity(Identity *identity) {
213 IdentityId id = identity->id();
214 identities[id] = identity;
216 // default identity is always the first one!
217 ui.identityList->insertItem(0, identity->identityName(), id.toInt());
219 QString name = identity->identityName();
220 for(int j = 0; j < ui.identityList->count(); j++) {
221 if((j>0 || ui.identityList->itemData(0).toInt() != 1) && name.localeAwareCompare(ui.identityList->itemText(j)) < 0) {
222 ui.identityList->insertItem(j, name, id.toInt());
228 ui.identityList->insertItem(ui.identityList->count(), name, id.toInt());
233 void IdentitiesSettingsPage::renameIdentity(IdentityId id, const QString &newName) {
234 Identity *identity = identities[id];
235 ui.identityList->setItemText(ui.identityList->findData(identity->id().toInt()), newName);
236 identity->setIdentityName(newName);
239 void IdentitiesSettingsPage::removeIdentity(Identity *id) {
240 identities.remove(id->id());
241 ui.identityList->removeItem(ui.identityList->findData(id->id().toInt()));
242 changedIdentities.removeAll(id->id());
243 if(currentId == id->id()) currentId = 0;
248 void IdentitiesSettingsPage::on_identityList_currentIndexChanged(int index) {
250 //ui.identityList->setEditable(false);
253 IdentityId id = ui.identityList->itemData(index).toInt();
254 if(identities.contains(id)) displayIdentity(identities[id]);
255 ui.deleteIdentity->setEnabled(id != 1); // default identity cannot be deleted
256 ui.renameIdentity->setEnabled(id != 1); // ...or renamed
260 void IdentitiesSettingsPage::displayIdentity(Identity *id, bool dontsave) {
261 if(currentId != 0 && !dontsave && identities.contains(currentId)) {
262 saveToIdentity(identities[currentId]);
265 currentId = id->id();
266 ui.realName->setText(id->realName());
267 ui.nicknameList->clear();
268 ui.nicknameList->addItems(id->nicks());
269 //for(int i = 0; i < ui.nicknameList->count(); i++) {
270 // ui.nicknameList->item(i)->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEditable|Qt::ItemIsEnabled);
272 if(ui.nicknameList->count()) ui.nicknameList->setCurrentRow(0);
273 ui.awayNick->setText(id->awayNick());
274 ui.awayNickEnabled->setChecked(id->awayNickEnabled());
275 ui.awayReason->setText(id->awayReason());
276 ui.awayReasonEnabled->setChecked(id->awayReasonEnabled());
277 ui.returnMessage->setText(id->returnMessage());
278 ui.returnMessageEnabled->setChecked(id->returnMessageEnabled());
279 ui.autoAwayEnabled->setChecked(id->autoAwayEnabled());
280 ui.autoAwayTime->setValue(id->autoAwayTime());
281 ui.autoAwayReason->setText(id->autoAwayReason());
282 ui.autoAwayReasonEnabled->setChecked(id->autoAwayReasonEnabled());
283 ui.autoReturnMessage->setText(id->autoReturnMessage());
284 ui.autoReturnMessageEnabled->setChecked(id->autoReturnMessageEnabled());
285 ui.ident->setText(id->ident());
286 ui.kickReason->setText(id->kickReason());
287 ui.partReason->setText(id->partReason());
288 ui.quitReason->setText(id->quitReason());
292 void IdentitiesSettingsPage::saveToIdentity(Identity *id) {
293 id->setRealName(ui.realName->text());
295 for(int i = 0; i < ui.nicknameList->count(); i++) {
296 nicks << ui.nicknameList->item(i)->text();
299 id->setAwayNick(ui.awayNick->text());
300 id->setAwayNickEnabled(ui.awayNickEnabled->isChecked());
301 id->setAwayReason(ui.awayReason->text());
302 id->setAwayReasonEnabled(ui.awayReasonEnabled->isChecked());
303 id->setReturnMessage(ui.returnMessage->text());
304 id->setReturnMessageEnabled(ui.returnMessageEnabled->isChecked());
305 id->setAutoAwayEnabled(ui.autoAwayEnabled->isChecked());
306 id->setAutoAwayTime(ui.autoAwayTime->value());
307 id->setAutoAwayReason(ui.autoAwayReason->text());
308 id->setAutoAwayReasonEnabled(ui.autoAwayReasonEnabled->isChecked());
309 id->setAutoReturnMessage(ui.autoReturnMessage->text());
310 id->setAutoReturnMessageEnabled(ui.autoReturnMessageEnabled->isChecked());
311 id->setIdent(ui.ident->text());
312 id->setKickReason(ui.kickReason->text());
313 id->setPartReason(ui.partReason->text());
314 id->setQuitReason(ui.quitReason->text());
317 void IdentitiesSettingsPage::on_addIdentity_clicked() {
318 CreateIdentityDlg dlg(ui.identityList->model(), this);
319 if(dlg.exec() == QDialog::Accepted) {
320 // find a free (negative) ID
322 for(id = 1; id <= identities.count(); id++) {
323 if(!identities.keys().contains(-id.toInt())) break;
326 Identity *newId = new Identity(id, this);
327 if(dlg.duplicateId() != 0) {
329 newId->update(*identities[dlg.duplicateId()]);
332 newId->setIdentityName(dlg.identityName());
333 identities[id] = newId;
334 insertIdentity(newId);
335 ui.identityList->setCurrentIndex(ui.identityList->findData(id.toInt()));
340 void IdentitiesSettingsPage::on_deleteIdentity_clicked() {
341 Identity *id = identities[currentId];
342 int ret = QMessageBox::question(this, tr("Delete Identity?"),
343 tr("Do you really want to delete identity \"%1\"?").arg(id->identityName()),
344 QMessageBox::Yes|QMessageBox::No, QMessageBox::No);
345 if(ret != QMessageBox::Yes) return;
346 if(id->id() > 0) deletedIdentities.append(id->id());
351 void IdentitiesSettingsPage::on_renameIdentity_clicked() {
352 QString oldName = identities[currentId]->identityName();
354 QString name = QInputDialog::getText(this, tr("Rename Identity"),
355 tr("Please enter a new name for the identity \"%1\"!").arg(oldName),
356 QLineEdit::Normal, oldName, &ok);
357 if(ok && !name.isEmpty()) {
358 renameIdentity(currentId, name);
363 void IdentitiesSettingsPage::on_addNick_clicked() {
364 QStringList existing;
365 for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
366 NickEditDlg dlg(QString(), existing, this);
367 if(dlg.exec() == QDialog::Accepted) {
368 ui.nicknameList->addItem(dlg.nick());
369 ui.nicknameList->setCurrentRow(ui.nicknameList->count()-1);
375 void IdentitiesSettingsPage::on_deleteNick_clicked() {
376 // no confirmation, since a nickname is really nothing hard to recreate
377 if(ui.nicknameList->selectedItems().count()) {
378 delete ui.nicknameList->takeItem(ui.nicknameList->row(ui.nicknameList->selectedItems()[0]));
379 ui.nicknameList->setCurrentRow(qMin(ui.nicknameList->currentRow()+1, ui.nicknameList->count()-1));
385 void IdentitiesSettingsPage::on_renameNick_clicked() {
386 if(!ui.nicknameList->selectedItems().count()) return;
387 QString old = ui.nicknameList->selectedItems()[0]->text();
388 QStringList existing;
389 for(int i = 0; i < ui.nicknameList->count(); i++) existing << ui.nicknameList->item(i)->text();
390 NickEditDlg dlg(old, existing, this);
391 if(dlg.exec() == QDialog::Accepted) {
392 ui.nicknameList->selectedItems()[0]->setText(dlg.nick());
397 void IdentitiesSettingsPage::on_nickUp_clicked() {
398 if(!ui.nicknameList->selectedItems().count()) return;
399 int row = ui.nicknameList->row(ui.nicknameList->selectedItems()[0]);
401 ui.nicknameList->insertItem(row-1, ui.nicknameList->takeItem(row));
402 ui.nicknameList->setCurrentRow(row-1);
408 void IdentitiesSettingsPage::on_nickDown_clicked() {
409 if(!ui.nicknameList->selectedItems().count()) return;
410 int row = ui.nicknameList->row(ui.nicknameList->selectedItems()[0]);
411 if(row < ui.nicknameList->count()-1) {
412 ui.nicknameList->insertItem(row+1, ui.nicknameList->takeItem(row));
413 ui.nicknameList->setCurrentRow(row+1);
419 /*****************************************************************************************/
421 CreateIdentityDlg::CreateIdentityDlg(QAbstractItemModel *model, QWidget *parent) : QDialog(parent) {
424 ui.identityList->setModel(model); // now we use the identity list of the main page... Trolltech <3
425 on_identityName_textChanged(""); // disable ok button :)
428 QString CreateIdentityDlg::identityName() const {
429 return ui.identityName->text();
432 IdentityId CreateIdentityDlg::duplicateId() const {
433 if(!ui.duplicateIdentity->isChecked()) return 0;
434 if(ui.identityList->currentIndex() >= 0) {
435 return ui.identityList->itemData(ui.identityList->currentIndex()).toInt();
440 void CreateIdentityDlg::on_identityName_textChanged(const QString &text) {
441 ui.buttonBox->button(QDialogButtonBox::Ok)->setEnabled(text.count());
445 /*********************************************************************************************/
447 SaveIdentitiesDlg::SaveIdentitiesDlg(const QList<Identity *> &toCreate, const QList<Identity *> &toUpdate, const QList<IdentityId> &toRemove, QWidget *parent)
448 : QDialog(parent) { //, toCreate(tocreate), toUpdate(toupdate), toRemove(toremove) {
450 numevents = toCreate.count() + toUpdate.count() + toRemove.count();
453 ui.progressBar->setMaximum(numevents);
454 ui.progressBar->setValue(0);
456 connect(Client::instance(), SIGNAL(identityCreated(IdentityId)), this, SLOT(clientEvent()));
457 connect(Client::instance(), SIGNAL(identityRemoved(IdentityId)), this, SLOT(clientEvent()));
459 foreach(Identity *id, toCreate) {
460 Client::createIdentity(*id);
462 foreach(Identity *id, toUpdate) {
463 const Identity *cid = Client::identity(id->id());
465 qWarning() << "Invalid client identity!";
469 // FIXME this only checks for one changed item rather than all!
470 connect(cid, SIGNAL(updatedRemotely()), this, SLOT(clientEvent()));
471 Client::updateIdentity(*id);
473 foreach(IdentityId id, toRemove) {
474 Client::removeIdentity(id);
477 qWarning() << "Sync dialog called without stuff to change!";
482 void SaveIdentitiesDlg::clientEvent() {
483 ui.progressBar->setValue(++rcvevents);
484 if(rcvevents >= numevents) accept();
487 /*************************************************************************************************/
489 NickEditDlg::NickEditDlg(const QString &old, const QStringList &exist, QWidget *parent)
490 : QDialog(parent), oldNick(old), existing(exist) {
493 // define a regexp for valid nicknames
494 // TODO: add max nicklength according to ISUPPORT
495 QString letter = "A-Za-z";
496 QString special = "\x5b-\x60\x7b-\x7d";
497 QRegExp rx(QString("[%1%2][%1%2\\d-]*").arg(letter, special));
498 ui.nickEdit->setValidator(new QRegExpValidator(rx, ui.nickEdit));
501 setWindowTitle(tr("Add Nickname"));
502 on_nickEdit_textChanged(""); // disable ok button
503 } else ui.nickEdit->setText(old);
506 QString NickEditDlg::nick() const {
507 return ui.nickEdit->text();
511 void NickEditDlg::on_nickEdit_textChanged(const QString &text) {
512 ui.buttonBox->button(QDialogButtonBox::Ok)->setDisabled(text.isEmpty() || existing.contains(text));