1 /***************************************************************************
2 * Copyright (C) 2005-07 by the Quassel IRC Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) version 3. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
22 #include <QMetaObject>
23 #include <QMetaMethod>
28 #include "coresession.h"
31 #include "networkinfo.h"
33 #include "ircserverhandler.h"
34 #include "userinputhandler.h"
35 #include "ctcphandler.h"
37 Server::Server(UserId uid, NetworkId networkId, QString net, const QVariant &state)
39 _networkId(networkId),
40 _ircServerHandler(new IrcServerHandler(this)),
41 _userInputHandler(new UserInputHandler(this)),
42 _ctcpHandler(new CtcpHandler(this)),
43 _networkInfo(new NetworkInfo(networkId, this)),
46 connect(networkInfo(), SIGNAL(currentServerSet(const QString &)), this, SLOT(sendPerform()));
47 networkInfo()->setNetworkName(net);
48 networkInfo()->setProxy(coreSession()->signalProxy());
52 delete _ircServerHandler;
53 delete _userInputHandler;
58 connect(&socket, SIGNAL(connected()), this, SLOT(socketConnected()));
59 connect(&socket, SIGNAL(disconnected()), this, SLOT(quit()));
60 connect(&socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError(QAbstractSocket::SocketError)));
61 connect(&socket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(socketStateChanged(QAbstractSocket::SocketState)));
62 connect(&socket, SIGNAL(readyRead()), this, SLOT(socketHasData()));
63 connect(this, SIGNAL(finished()), this, SLOT(threadFinished()));
68 void Server::connectToIrc(QString net) {
69 if(net != networkName())
72 CoreSession *sess = coreSession();
73 networkSettings = sess->retrieveSessionData("Networks").toMap()[net].toMap();
74 identity = sess->retrieveSessionData("Identities").toMap()[networkSettings["Identity"].toString()].toMap();
76 //FIXME this will result in a pretty fuckup if there are no servers in the list
77 QList<QVariant> servers = networkSettings["Servers"].toList();
78 QString host = servers[0].toMap()["Address"].toString();
79 quint16 port = servers[0].toMap()["Port"].toUInt();
80 displayStatusMsg(QString("Connecting to %1:%2...").arg(host).arg(port));
81 socket.connectToHost(host, port);
84 void Server::sendPerform() {
85 // TODO: reimplement perform List!
87 //QStringList performList = networkSettings["Perform"].toString().split( "\n" );
88 //int count = performList.count();
89 //for(int a = 0; a < count; a++) {
90 // if(!performList[a].isEmpty() ) {
91 // userInput(network, "", performList[a]);
95 // rejoin channels we've been in
96 QStringList chans = _previousState.toStringList();
97 if(chans.count() > 0) {
98 qDebug() << "autojoining" << chans;
99 QString list = chans.join(",");
100 putCmd("join", QStringList(list));
102 // delete _previousState, we won't need it again
103 _previousState = QVariant();
106 QVariant Server::state() {
107 IrcUser *me = networkInfo()->ircUser(networkInfo()->myNick());
108 if(!me) return QVariant(); // this shouldn't really happen, I guess
109 return me->channels();
112 void Server::disconnectFromIrc(QString net) {
113 if(net != networkName())
115 socket.disconnectFromHost();
118 void Server::socketHasData() {
119 while(socket.canReadLine()) {
120 QByteArray s = socket.readLine().trimmed();
121 ircServerHandler()->handleServerMsg(s);
125 void Server::socketError( QAbstractSocket::SocketError err ) {
126 //qDebug() << "Socket Error!";
129 void Server::socketConnected() {
130 emit connected(networkId());
131 putRawLine(QString("NICK :%1").arg(identity["NickList"].toStringList()[0])); // FIXME: try more nicks if error occurs
132 putRawLine(QString("USER %1 8 * :%2").arg(identity["Ident"].toString()).arg(identity["RealName"].toString()));
135 void Server::threadFinished() {
136 // the Socket::disconnected() is connect to this::quit()
137 // so after the event loop is finished we're beeing called
138 // and propagate the disconnect
139 emit disconnected(networkId());
142 void Server::socketStateChanged(QAbstractSocket::SocketState state) {
143 //qDebug() << "Socket state changed: " << state;
146 void Server::userInput(uint netid, QString buf, QString msg) {
147 if(netid != networkId())
149 userInputHandler()->handleUserInput(buf, msg);
152 void Server::putRawLine(QString s) {
154 socket.write(s.toAscii());
157 void Server::putCmd(QString cmd, QStringList params, QString prefix) {
159 if(!prefix.isEmpty())
160 msg += ":" + prefix + " ";
161 msg += cmd.toUpper();
163 for(int i = 0; i < params.size() - 1; i++) {
164 msg += " " + params[i];
166 if(!params.isEmpty())
167 msg += " :" + params.last();
173 uint Server::networkId() const {
177 QString Server::networkName() const {
178 return networkInfo()->networkName();
181 CoreSession *Server::coreSession() const {
182 return Core::session(userId());
185 /* Exception classes for message handling */
186 Server::ParseError::ParseError(QString cmd, QString prefix, QStringList params) {
187 _msg = QString("Command Parse Error: ") + cmd + params.join(" ");
190 Server::UnknownCmdError::UnknownCmdError(QString cmd, QString prefix, QStringList params) {
191 _msg = QString("Unknown Command: ") + cmd;