1 /***************************************************************************
2 * Copyright (C) 2005-08 by the Quassel Project *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) version 3. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include "bufferinfo.h"
26 #include "ircchannel.h"
30 #include "networkmodel.h"
31 #include "buffermodel.h"
32 #include "nickmodel.h"
33 #include "quasselui.h"
34 #include "signalproxy.h"
37 QPointer<Client> Client::instanceptr = 0;
39 /*** Initialization/destruction ***/
41 Client *Client::instance() {
43 instanceptr = new Client();
47 void Client::destroy() {
49 instanceptr->deleteLater();
52 void Client::init(AbstractUi *ui) {
53 instance()->mainUi = ui;
57 Client::Client(QObject *parent)
60 _signalProxy(new SignalProxy(SignalProxy::Client, this)),
65 _connectedToCore(false),
76 _networkModel = new NetworkModel(this);
77 connect(this, SIGNAL(bufferUpdated(BufferInfo)),
78 _networkModel, SLOT(bufferUpdated(BufferInfo)));
80 _bufferModel = new BufferModel(_networkModel);
81 _nickModel = new NickModel(_networkModel);
83 SignalProxy *p = signalProxy();
84 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
85 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
86 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
87 this, SLOT(recvSessionData(const QString &, const QVariant &)));
88 //p->attachSlot(SIGNAL(networkConnected(uint)),
89 //FIXME this, SLOT(networkConnected(uint)));
90 //p->attachSlot(SIGNAL(networkDisconnected(uint)),
91 //FIXME this, SLOT(networkDisconnected(uint)));
92 p->attachSlot(SIGNAL(displayMsg(const Message &)),
93 this, SLOT(recvMessage(const Message &)));
94 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
95 this, SLOT(recvStatusMsg(QString, QString)));
98 p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
99 p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
100 p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
101 p->attachSignal(this, SIGNAL(requestNetworkStates()));
103 p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
104 p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
105 p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
106 p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
107 p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
109 connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
111 //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
112 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
113 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
114 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
116 layoutTimer = new QTimer(this);
117 layoutTimer->setInterval(0);
118 layoutTimer->setSingleShot(false);
119 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
123 /*** public static methods ***/
125 QList<BufferInfo> Client::allBufferInfos() {
126 QList<BufferInfo> bufferids;
127 foreach(Buffer *buffer, buffers()) {
128 bufferids << buffer->bufferInfo();
133 QList<Buffer *> Client::buffers() {
134 return instance()->_buffers.values();
139 Buffer *Client::buffer(BufferId bufferUid) {
140 if(instance()->_buffers.contains(bufferUid))
141 return instance()->_buffers[bufferUid];
147 Buffer *Client::buffer(BufferInfo id) {
148 Buffer *buff = buffer(id.uid());
151 Client *client = Client::instance();
152 buff = new Buffer(id, client);
154 connect(buff, SIGNAL(userInput(BufferInfo, QString)),
155 client, SLOT(userInput(BufferInfo, QString)));
156 connect(buff, SIGNAL(destroyed()),
157 client, SLOT(bufferDestroyed()));
158 client->_buffers[id.uid()] = buff;
159 emit client->bufferUpdated(id);
166 NetworkModel *Client::networkModel() {
167 return instance()->_networkModel;
170 BufferModel *Client::bufferModel() {
171 return instance()->_bufferModel;
174 NickModel *Client::nickModel() {
175 return instance()->_nickModel;
179 SignalProxy *Client::signalProxy() {
180 return instance()->_signalProxy;
183 bool Client::isConnected() {
184 return instance()->_connectedToCore;
187 bool Client::isSynced() {
188 return instance()->_syncedToCore;
191 /*** Network handling ***/
193 QList<NetworkId> Client::networkIds() {
194 return instance()->_networks.keys();
197 const Network * Client::network(NetworkId networkid) {
198 if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
202 /*** Identity handling ***/
204 QList<IdentityId> Client::identityIds() {
205 return instance()->_identities.keys();
208 const Identity * Client::identity(IdentityId id) {
209 if(instance()->_identities.contains(id)) return instance()->_identities[id];
213 void Client::createIdentity(const Identity &id) {
214 emit instance()->requestCreateIdentity(id);
217 void Client::updateIdentity(const Identity &id) {
218 emit instance()->requestUpdateIdentity(id);
221 void Client::removeIdentity(IdentityId id) {
222 emit instance()->requestRemoveIdentity(id);
225 void Client::coreIdentityCreated(const Identity &other) {
226 if(!_identities.contains(other.id())) {
227 Identity *identity = new Identity(other, this);
228 _identities[other.id()] = identity;
229 identity->setInitialized();
230 signalProxy()->synchronize(identity);
231 emit identityCreated(other.id());
233 qWarning() << tr("Identity already exists in client!");
237 void Client::coreIdentityRemoved(IdentityId id) {
238 if(_identities.contains(id)) {
239 emit identityRemoved(id);
240 Identity *i = _identities.take(id);
247 void Client::fakeInput(BufferId bufferUid, QString message) {
248 Buffer *buff = buffer(bufferUid);
250 qWarning() << "No Buffer with uid" << bufferUid << "can't send Input" << message;
252 emit instance()->sendInput(buff->bufferInfo(), message);
255 void Client::fakeInput(BufferInfo bufferInfo, QString message) {
256 fakeInput(bufferInfo, message);
259 /*** core connection stuff ***/
261 void Client::setConnectedToCore(QIODevice *sock) {
263 signalProxy()->addPeer(socket);
264 _connectedToCore = true;
267 void Client::setSyncedToCore() {
268 _syncedToCore = true;
270 emit coreConnectionStateChanged(true);
273 void Client::disconnectFromCore() {
276 socket->deleteLater();
278 _connectedToCore = false;
279 _syncedToCore = false;
281 emit coreConnectionStateChanged(false);
283 // Clear internal data. Hopefully nothing relies on it at this point.
284 _networkModel->clear();
286 QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
287 while(netIter != _networks.end()) {
288 Network *net = netIter.value();
289 disconnect(net, SIGNAL(destroyed()), this, 0);
290 netIter = _networks.erase(netIter);
293 Q_ASSERT(_networks.isEmpty());
295 QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
296 while(bufferIter != _buffers.end()) {
297 Buffer *buffer = bufferIter.value();
298 disconnect(buffer, SIGNAL(destroyed()), this, 0);
299 bufferIter = _buffers.erase(bufferIter);
300 buffer->deleteLater();
302 Q_ASSERT(_buffers.isEmpty());
304 QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
305 while(idIter != _identities.end()) {
306 Identity *id = idIter.value();
307 emit identityRemoved(id->id());
308 idIter = _identities.erase(idIter);
311 Q_ASSERT(_identities.isEmpty());
318 void Client::setCoreConfiguration(const QVariantMap &settings) {
319 SignalProxy::writeDataToDevice(socket, settings);
322 /*** Session data ***/
324 void Client::recvSessionData(const QString &key, const QVariant &data) {
325 sessionData[key] = data;
326 emit sessionDataChanged(key, data);
327 emit sessionDataChanged(key);
330 void Client::storeSessionData(const QString &key, const QVariant &data) {
331 // Not sure if this is a good idea, but we'll try it anyway:
332 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
333 // rather than immediately.
334 emit instance()->sendSessionData(key, data);
337 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
338 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
342 QStringList Client::sessionDataKeys() {
343 return instance()->sessionData.keys();
349 void Client::networkConnected(uint netid) {
350 // TODO: create statusBuffer / switch to networkids
351 //BufferInfo id = statusBufferInfo(net);
352 //Buffer *b = buffer(id);
353 //b->setActive(true);
355 Network *netinfo = new Network(netid, this);
356 netinfo->setProxy(signalProxy());
357 networkModel()->attachNetwork(netinfo);
358 connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
359 _networks[netid] = netinfo;
362 void Client::networkDisconnected(NetworkId networkid) {
363 if(!_networks.contains(networkid)) {
364 qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
368 Network *net = _networks.take(networkid);
369 if(!net->isInitialized()) {
370 qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
371 updateCoreConnectionProgress();
377 void Client::addNetwork(NetworkId netid) {
378 Network *net = new Network(netid, instance());
382 void Client::addNetwork(Network *net) {
383 net->setProxy(signalProxy());
384 signalProxy()->synchronize(net);
385 networkModel()->attachNetwork(net);
386 connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
387 instance()->_networks[net->networkId()] = net;
388 emit instance()->networkAdded(net->networkId());
389 //if(net->networkId() == 1) net->requestConnect(); // FIXME
394 void Client::updateBufferInfo(BufferInfo id) {
395 emit bufferUpdated(id);
398 void Client::bufferDestroyed() {
399 Buffer *buffer = static_cast<Buffer *>(sender());
400 QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
401 while(iter != _buffers.end()) {
402 if(iter.value() == buffer) {
403 iter = _buffers.erase(iter);
410 void Client::networkDestroyed() {
411 Network *netinfo = static_cast<Network *>(sender());
412 NetworkId networkId = netinfo->networkId();
413 if(_networks.contains(networkId))
414 _networks.remove(networkId);
417 void Client::recvMessage(const Message &msg) {
418 Buffer *b = buffer(msg.buffer());
420 // Buffer::ActivityLevel level = Buffer::OtherActivity;
421 // if(msg.type() == Message::Plain || msg.type() == Message::Notice){
422 // level |= Buffer::NewMessage;
424 // if(msg.flags() & Message::Highlight){
425 // level |= Buffer::Highlight;
427 // emit bufferActivity(level, b);
432 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
433 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
436 void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
437 Buffer *b = buffer(id);
438 foreach(QVariant v, msgs) {
439 Message msg = v.value<Message>();
441 if(!layoutQueue.contains(b)) layoutQueue.append(b);
443 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
446 void Client::layoutMsg() {
447 if(layoutQueue.count()) {
448 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
450 layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
453 if(!layoutQueue.count())
457 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
458 return instance()->mainUi->layoutMsg(msg);
461 void Client::userInput(BufferInfo id, QString msg) {
462 emit sendInput(id, msg);