1 /***************************************************************************
2 * Copyright (C) 2005-08 by the Quassel Project *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) version 3. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
23 #include "bufferinfo.h"
26 #include "ircchannel.h"
30 #include "networkmodel.h"
31 #include "buffermodel.h"
32 #include "nickmodel.h"
33 #include "quasselui.h"
34 #include "signalproxy.h"
37 QPointer<Client> Client::instanceptr = 0;
39 /*** Initialization/destruction ***/
41 Client *Client::instance() {
43 instanceptr = new Client();
47 void Client::destroy() {
49 instanceptr->deleteLater();
52 void Client::init(AbstractUi *ui) {
53 instance()->mainUi = ui;
57 Client::Client(QObject *parent)
60 _signalProxy(new SignalProxy(SignalProxy::Client, this)),
65 _connectedToCore(false),
76 _networkModel = new NetworkModel(this);
77 connect(this, SIGNAL(bufferUpdated(BufferInfo)),
78 _networkModel, SLOT(bufferUpdated(BufferInfo)));
80 _bufferModel = new BufferModel(_networkModel);
81 _nickModel = new NickModel(_networkModel);
83 SignalProxy *p = signalProxy();
84 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)),
85 SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
86 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)),
87 this, SLOT(recvSessionData(const QString &, const QVariant &)));
88 //p->attachSlot(SIGNAL(networkConnected(uint)),
89 //FIXME this, SLOT(networkConnected(uint)));
90 //p->attachSlot(SIGNAL(networkDisconnected(uint)),
91 //FIXME this, SLOT(networkDisconnected(uint)));
92 p->attachSlot(SIGNAL(displayMsg(const Message &)),
93 this, SLOT(recvMessage(const Message &)));
94 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)),
95 this, SLOT(recvStatusMsg(QString, QString)));
98 p->attachSlot(SIGNAL(backlogData(BufferInfo, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferInfo, const QVariantList &, bool)));
99 p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
100 p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
101 p->attachSignal(this, SIGNAL(requestNetworkStates()));
103 p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
104 p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
105 p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
106 p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
107 p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
109 p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
110 p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
111 p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
112 p->attachSlot(SIGNAL(networkCreated(const NetworkInfo &)), this, SLOT(coreNetworkCreated(const NetworkInfo &)));
113 p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
115 connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
117 //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
118 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
119 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
120 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
122 layoutTimer = new QTimer(this);
123 layoutTimer->setInterval(0);
124 layoutTimer->setSingleShot(false);
125 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
129 /*** public static methods ***/
131 QList<BufferInfo> Client::allBufferInfos() {
132 QList<BufferInfo> bufferids;
133 foreach(Buffer *buffer, buffers()) {
134 bufferids << buffer->bufferInfo();
139 QList<Buffer *> Client::buffers() {
140 return instance()->_buffers.values();
145 Buffer *Client::buffer(BufferId bufferUid) {
146 if(instance()->_buffers.contains(bufferUid))
147 return instance()->_buffers[bufferUid];
153 Buffer *Client::buffer(BufferInfo id) {
154 Buffer *buff = buffer(id.uid());
157 Client *client = Client::instance();
158 buff = new Buffer(id, client);
159 connect(buff, SIGNAL(destroyed()),
160 client, SLOT(bufferDestroyed()));
161 client->_buffers[id.uid()] = buff;
162 emit client->bufferUpdated(id);
169 NetworkModel *Client::networkModel() {
170 return instance()->_networkModel;
173 BufferModel *Client::bufferModel() {
174 return instance()->_bufferModel;
177 NickModel *Client::nickModel() {
178 return instance()->_nickModel;
182 SignalProxy *Client::signalProxy() {
183 return instance()->_signalProxy;
186 bool Client::isConnected() {
187 return instance()->_connectedToCore;
190 bool Client::isSynced() {
191 return instance()->_syncedToCore;
194 /*** Network handling ***/
196 QList<NetworkId> Client::networkIds() {
197 return instance()->_networks.keys();
200 const Network * Client::network(NetworkId networkid) {
201 if(instance()->_networks.contains(networkid)) return instance()->_networks[networkid];
205 /*** Identity handling ***/
207 QList<IdentityId> Client::identityIds() {
208 return instance()->_identities.keys();
211 const Identity * Client::identity(IdentityId id) {
212 if(instance()->_identities.contains(id)) return instance()->_identities[id];
216 void Client::createIdentity(const Identity &id) {
217 emit instance()->requestCreateIdentity(id);
220 void Client::updateIdentity(const Identity &id) {
221 emit instance()->requestUpdateIdentity(id);
224 void Client::removeIdentity(IdentityId id) {
225 emit instance()->requestRemoveIdentity(id);
228 void Client::coreIdentityCreated(const Identity &other) {
229 if(!_identities.contains(other.id())) {
230 Identity *identity = new Identity(other, this);
231 _identities[other.id()] = identity;
232 identity->setInitialized();
233 signalProxy()->synchronize(identity);
234 emit identityCreated(other.id());
236 qWarning() << tr("Identity already exists in client!");
240 void Client::coreIdentityRemoved(IdentityId id) {
241 if(_identities.contains(id)) {
242 emit identityRemoved(id);
243 Identity *i = _identities.take(id);
249 void Client::userInput(BufferInfo bufferInfo, QString message) {
250 emit instance()->sendInput(bufferInfo, message);
253 /*** core connection stuff ***/
255 void Client::setConnectedToCore(QIODevice *sock) {
257 signalProxy()->addPeer(socket);
258 _connectedToCore = true;
261 void Client::setSyncedToCore() {
262 _syncedToCore = true;
264 emit coreConnectionStateChanged(true);
267 void Client::disconnectFromCore() {
270 socket->deleteLater();
272 _connectedToCore = false;
273 _syncedToCore = false;
275 emit coreConnectionStateChanged(false);
277 // Clear internal data. Hopefully nothing relies on it at this point.
278 _networkModel->clear();
280 QHash<NetworkId, Network*>::iterator netIter = _networks.begin();
281 while(netIter != _networks.end()) {
282 Network *net = netIter.value();
283 disconnect(net, SIGNAL(destroyed()), this, 0);
284 netIter = _networks.erase(netIter);
287 Q_ASSERT(_networks.isEmpty());
289 QHash<BufferId, Buffer *>::iterator bufferIter = _buffers.begin();
290 while(bufferIter != _buffers.end()) {
291 Buffer *buffer = bufferIter.value();
292 disconnect(buffer, SIGNAL(destroyed()), this, 0);
293 bufferIter = _buffers.erase(bufferIter);
294 buffer->deleteLater();
296 Q_ASSERT(_buffers.isEmpty());
298 QHash<IdentityId, Identity*>::iterator idIter = _identities.begin();
299 while(idIter != _identities.end()) {
300 Identity *id = idIter.value();
301 emit identityRemoved(id->id());
302 idIter = _identities.erase(idIter);
305 Q_ASSERT(_identities.isEmpty());
312 void Client::setCoreConfiguration(const QVariantMap &settings) {
313 SignalProxy::writeDataToDevice(socket, settings);
316 /*** Session data ***/
318 void Client::recvSessionData(const QString &key, const QVariant &data) {
319 sessionData[key] = data;
320 emit sessionDataChanged(key, data);
321 emit sessionDataChanged(key);
324 void Client::storeSessionData(const QString &key, const QVariant &data) {
325 // Not sure if this is a good idea, but we'll try it anyway:
326 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
327 // rather than immediately.
328 emit instance()->sendSessionData(key, data);
331 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
332 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
336 QStringList Client::sessionDataKeys() {
337 return instance()->sessionData.keys();
343 void Client::disconnectFromNetwork(NetworkId id) {
344 if(!instance()->_networks.contains(id)) return;
345 Network *net = instance()->_networks[id];
346 net->requestDisconnect();
350 void Client::networkConnected(uint netid) {
351 // TODO: create statusBuffer / switch to networkids
352 //BufferInfo id = statusBufferInfo(net);
353 //Buffer *b = buffer(id);
354 //b->setActive(true);
356 Network *netinfo = new Network(netid, this);
357 netinfo->setProxy(signalProxy());
358 networkModel()->attachNetwork(netinfo);
359 connect(netinfo, SIGNAL(destroyed()), this, SLOT(networkDestroyed()));
360 _networks[netid] = netinfo;
363 void Client::networkDisconnected(NetworkId networkid) {
364 if(!_networks.contains(networkid)) {
365 qWarning() << "Client::networkDisconnected(uint): unknown Network" << networkid;
369 Network *net = _networks.take(networkid);
370 if(!net->isInitialized()) {
371 qDebug() << "Network" << networkid << "disconnected while not yet initialized!";
372 updateCoreConnectionProgress();
378 void Client::addNetwork(Network *net) {
379 net->setProxy(signalProxy());
380 signalProxy()->synchronize(net);
381 networkModel()->attachNetwork(net);
382 connect(net, SIGNAL(destroyed()), instance(), SLOT(networkDestroyed()));
383 instance()->_networks[net->networkId()] = net;
384 emit instance()->networkCreated(net->networkId());
387 void Client::createNetwork(const NetworkInfo &info) {
394 void Client::updateBufferInfo(BufferInfo id) {
395 emit bufferUpdated(id);
398 void Client::bufferDestroyed() {
399 Buffer *buffer = static_cast<Buffer *>(sender());
400 QHash<BufferId, Buffer *>::iterator iter = _buffers.begin();
401 while(iter != _buffers.end()) {
402 if(iter.value() == buffer) {
403 iter = _buffers.erase(iter);
410 void Client::networkDestroyed() {
411 // FIXME this is not gonna work, net is a QObject here already!
412 Network *net = static_cast<Network *>(sender());
413 NetworkId networkId = net->networkId();
414 if(_networks.contains(networkId))
415 _networks.remove(networkId);
418 void Client::recvMessage(const Message &msg) {
419 Buffer *b = buffer(msg.buffer());
421 networkModel()->updateBufferActivity(msg);
424 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
425 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
428 void Client::recvBacklogData(BufferInfo id, QVariantList msgs, bool /*done*/) {
429 Buffer *b = buffer(id);
430 foreach(QVariant v, msgs) {
431 Message msg = v.value<Message>();
433 // networkModel()->updateBufferActivity(msg);
434 if(!layoutQueue.contains(b)) layoutQueue.append(b);
436 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
439 void Client::layoutMsg() {
440 if(layoutQueue.count()) {
441 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
443 layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
446 if(!layoutQueue.count())
450 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
451 return instance()->mainUi->layoutMsg(msg);