1 /***************************************************************************
2 * Copyright (C) 2005-07 by The Quassel Team *
3 * devel@quassel-irc.org *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
19 ***************************************************************************/
24 #include "buffertreemodel.h"
25 #include "quasselui.h"
26 #include "signalproxy.h"
29 Client * Client::instanceptr = 0;
31 bool Client::connectedToCore = false;
32 Client::ClientMode Client::clientMode;
33 QVariantMap Client::coreConnectionInfo;
34 QHash<BufferId, Buffer *> Client::buffers;
35 QHash<uint, BufferId> Client::bufferIds;
36 QHash<QString, QHash<QString, QVariantMap> > Client::nicks;
37 QHash<QString, bool> Client::netConnected;
38 QStringList Client::netsAwaitingInit;
39 QHash<QString, QString> Client::ownNick;
41 Client *Client::instance() {
42 if(instanceptr) return instanceptr;
43 instanceptr = new Client();
47 void Client::destroy() {
53 _signalProxy = new SignalProxy(SignalProxy::Client, 0, this);
55 connectedToCore = false;
59 void Client::init(AbstractUi *ui) {
60 instance()->mainUi = ui;
67 _bufferModel = new BufferTreeModel(this);
69 connect(this, SIGNAL(bufferSelected(Buffer *)), _bufferModel, SLOT(selectBuffer(Buffer *)));
70 connect(this, SIGNAL(bufferUpdated(Buffer *)), _bufferModel, SLOT(bufferUpdated(Buffer *)));
71 connect(this, SIGNAL(bufferActivity(Buffer::ActivityLevel, Buffer *)), _bufferModel, SLOT(bufferActivity(Buffer::ActivityLevel, Buffer *)));
73 SignalProxy *p = signalProxy();
74 p->attachSignal(this, SIGNAL(sendSessionData(const QString &, const QVariant &)), SIGNAL(clientSessionDataChanged(const QString &, const QVariant &)));
75 p->attachSlot(SIGNAL(coreSessionDataChanged(const QString &, const QVariant &)), this, SLOT(recvSessionData(const QString &, const QVariant &)));
76 p->attachSlot(SIGNAL(coreState(const QVariant &)), this, SLOT(recvCoreState(const QVariant &)));
77 p->attachSlot(SIGNAL(networkState(QString, QVariant)), this, SLOT(recvNetworkState(QString, QVariant)));
78 p->attachSlot(SIGNAL(networkConnected(QString)), this, SLOT(networkConnected(QString)));
79 p->attachSlot(SIGNAL(networkDisconnected(QString)), this, SLOT(networkDisconnected(QString)));
80 p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
81 p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
82 p->attachSlot(SIGNAL(topicSet(QString, QString, QString)), this, SLOT(setTopic(QString, QString, QString)));
83 p->attachSlot(SIGNAL(nickAdded(QString, QString, QVariantMap)), this, SLOT(addNick(QString, QString, QVariantMap)));
84 p->attachSlot(SIGNAL(nickRemoved(QString, QString)), this, SLOT(removeNick(QString, QString)));
85 p->attachSlot(SIGNAL(nickRenamed(QString, QString, QString)), this, SLOT(renameNick(QString, QString, QString)));
86 p->attachSlot(SIGNAL(nickUpdated(QString, QString, QVariantMap)), this, SLOT(updateNick(QString, QString, QVariantMap)));
87 p->attachSlot(SIGNAL(ownNickSet(QString, QString)), this, SLOT(setOwnNick(QString, QString)));
88 p->attachSlot(SIGNAL(backlogData(BufferId, const QVariantList &, bool)), this, SLOT(recvBacklogData(BufferId, const QVariantList &, bool)));
89 p->attachSlot(SIGNAL(bufferIdUpdated(BufferId)), this, SLOT(updateBufferId(BufferId)));
90 p->attachSignal(this, SIGNAL(sendInput(BufferId, QString)));
91 p->attachSignal(this, SIGNAL(requestNetworkStates()));
93 connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
94 connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
95 connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
96 connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
98 layoutTimer = new QTimer(this);
99 layoutTimer->setInterval(0);
100 layoutTimer->setSingleShot(false);
101 connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
106 foreach(Buffer *buf, buffers.values()) delete buf; // this is done by disconnectFromCore()! FIXME?
107 Q_ASSERT(!buffers.count());
110 BufferTreeModel *Client::bufferModel() {
111 return instance()->_bufferModel;
114 SignalProxy *Client::signalProxy() {
115 return instance()->_signalProxy;
118 bool Client::isConnected() {
119 return connectedToCore;
122 void Client::connectToCore(const QVariantMap &conn) {
123 // TODO implement SSL
124 coreConnectionInfo = conn;
125 if(isConnected() || socket != 0) {
126 emit coreConnectionError(tr("Already connected to Core!"));
129 if(conn["Host"].toString().isEmpty()) {
130 clientMode = LocalCore;
131 socket = new QBuffer(this);
132 connect(socket, SIGNAL(readyRead()), this, SLOT(coreHasData()));
133 socket->open(QIODevice::ReadWrite);
134 //QVariant state = connectToLocalCore(coreConnectionInfo["User"].toString(), coreConnectionInfo["Password"].toString());
136 coreSocketConnected();
138 clientMode = RemoteCore;
139 emit coreConnectionMsg(tr("Connecting..."));
141 QTcpSocket *sock = new QTcpSocket(this);
143 connect(sock, SIGNAL(readyRead()), this, SLOT(coreHasData()));
144 connect(sock, SIGNAL(connected()), this, SLOT(coreSocketConnected()));
145 connect(sock, SIGNAL(disconnected()), this, SLOT(coreSocketDisconnected()));
146 connect(signalProxy(), SIGNAL(peerDisconnected()), this, SLOT(coreSocketDisconnected()));
147 //connect(sock, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(coreSocketStateChanged(QAbstractSocket::SocketState)));
148 connect(sock, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(coreSocketError(QAbstractSocket::SocketError)));
149 sock->connectToHost(conn["Host"].toString(), conn["Port"].toUInt());
153 void Client::disconnectFromCore() {
154 if(clientMode == RemoteCore) {
156 //QAbstractSocket *sock = qobject_cast<QAbstractSocket*>(socket);
158 //sock->disconnectFromHost();
161 //disconnectFromLocalCore();
162 coreSocketDisconnected();
166 void Client::coreSocketConnected() {
167 connect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
168 emit coreConnectionMsg(tr("Synchronizing to core..."));
169 QVariantMap clientInit;
170 clientInit["GuiProtocol"] = GUI_PROTOCOL;
171 clientInit["User"] = coreConnectionInfo["User"].toString();
172 clientInit["Password"] = coreConnectionInfo["Password"].toString();
173 writeDataToDevice(socket, clientInit);
176 void Client::coreSocketDisconnected() {
177 connectedToCore = false;
179 socket->deleteLater();
181 /* Clear internal data. Hopefully nothing relies on it at this point. */
182 _bufferModel->clear();
183 // Buffers, if deleted, send a signal that causes their removal from buffers and bufferIds.
184 // So we cannot simply go through the array in a loop (or use qDeleteAll) for deletion...
185 while(buffers.count()) { delete buffers.take(buffers.keys()[0]); }
186 Q_ASSERT(!buffers.count()); // should be empty now!
187 Q_ASSERT(!bufferIds.count());
188 coreConnectionInfo.clear();
191 netConnected.clear();
192 netsAwaitingInit.clear();
198 void Client::coreSocketStateChanged(QAbstractSocket::SocketState state) { qDebug() << state;
199 if(state == QAbstractSocket::UnconnectedState) coreSocketDisconnected();
202 void Client::recvCoreState(const QVariant &state) {
203 disconnect(this, SIGNAL(recvPartialItem(uint, uint)), this, SIGNAL(coreConnectionProgress(uint, uint)));
204 disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
205 signalProxy()->addPeer(socket);
209 void Client::syncToCore(const QVariant &coreState) {
210 if(!coreState.toMap().contains("SessionState")) {
211 emit coreConnectionError(tr("Invalid data received from core!"));
212 disconnectFromCore();
215 QVariantMap sessionState = coreState.toMap()["SessionState"].toMap();
216 QVariantMap sessData = sessionState["SessionData"].toMap();
218 foreach(QString key, sessData.keys()) {
219 recvSessionData(key, sessData[key]);
221 QList<QVariant> coreBuffers = sessionState["Buffers"].toList();
222 /* make lookups by id faster */
223 foreach(QVariant vid, coreBuffers) {
224 BufferId id = vid.value<BufferId>();
225 bufferIds[id.uid()] = id; // make lookups by id faster
226 buffer(id); // create all buffers, so we see them in the network views
228 netsAwaitingInit = sessionState["Networks"].toStringList();
229 connectedToCore = true;
230 if(netsAwaitingInit.count()) {
231 emit coreConnectionMsg(tr("Requesting network states..."));
232 emit coreConnectionProgress(0, netsAwaitingInit.count());
233 emit requestNetworkStates();
236 emit coreConnectionProgress(1, 1);
241 void Client::recvSessionData(const QString &key, const QVariant &data) {
242 sessionData[key] = data;
243 emit sessionDataChanged(key, data);
244 emit sessionDataChanged(key);
247 void Client::storeSessionData(const QString &key, const QVariant &data) {
248 // Not sure if this is a good idea, but we'll try it anyway:
249 // Calling this function only sends a signal to core. Data is stored upon reception of the update signal,
250 // rather than immediately.
251 emit instance()->sendSessionData(key, data);
254 QVariant Client::retrieveSessionData(const QString &key, const QVariant &def) {
255 if(instance()->sessionData.contains(key)) return instance()->sessionData[key];
259 QStringList Client::sessionDataKeys() {
260 return instance()->sessionData.keys();
263 void Client::coreSocketError(QAbstractSocket::SocketError) {
264 emit coreConnectionError(socket->errorString());
267 void Client::coreHasData() {
269 if(readDataFromDevice(socket, blockSize, item)) {
270 emit recvPartialItem(1,1);
276 emit recvPartialItem(socket->bytesAvailable(), blockSize);
280 void Client::networkConnected(QString net) {
281 Q_ASSERT(!netsAwaitingInit.contains(net));
282 netConnected[net] = true;
283 BufferId id = statusBufferId(net);
284 Buffer *b = buffer(id);
286 //b->displayMsg(Message(id, Message::Server, tr("Connected.")));
287 // TODO buffersUpdated();
290 void Client::networkDisconnected(QString net) {
291 foreach(BufferId id, buffers.keys()) {
292 if(id.network() != net) continue;
293 Buffer *b = buffer(id);
294 //b->displayMsg(Message(id, Message::Server, tr("Server disconnected."))); FIXME
297 netConnected[net] = false;
298 if(netsAwaitingInit.contains(net)) {
299 qDebug() << "Network" << net << "disconnected while not yet initialized!";
300 netsAwaitingInit.removeAll(net);
301 emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
302 if(!netsAwaitingInit.count()) emit connected();
306 void Client::updateBufferId(BufferId id) {
307 bufferIds[id.uid()] = id; // make lookups by id faster
311 BufferId Client::bufferId(QString net, QString buf) {
312 foreach(BufferId id, buffers.keys()) {
313 if(id.network() == net && id.buffer() == buf) return id;
315 Q_ASSERT(false); // should never happen!
319 BufferId Client::statusBufferId(QString net) {
320 return bufferId(net, "");
324 Buffer * Client::buffer(BufferId id) {
325 Client *client = Client::instance();
326 if(!buffers.contains(id)) {
327 Buffer *b = new Buffer(id);
328 b->setOwnNick(ownNick[id.network()]);
329 connect(b, SIGNAL(userInput(BufferId, QString)), client, SLOT(userInput(BufferId, QString)));
330 connect(b, SIGNAL(bufferUpdated(Buffer *)), client, SIGNAL(bufferUpdated(Buffer *)));
331 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SIGNAL(bufferDestroyed(Buffer *)));
332 connect(b, SIGNAL(bufferDestroyed(Buffer *)), client, SLOT(removeBuffer(Buffer *)));
334 emit client->bufferUpdated(b);
339 QList<BufferId> Client::allBufferIds() {
340 return buffers.keys();
343 void Client::removeBuffer(Buffer *b) {
344 buffers.remove(b->bufferId());
345 bufferIds.remove(b->bufferId().uid());
348 void Client::recvNetworkState(QString net, QVariant state) {
349 netsAwaitingInit.removeAll(net);
350 netConnected[net] = true;
351 setOwnNick(net, state.toMap()["OwnNick"].toString());
352 buffer(statusBufferId(net))->setActive(true);
353 QVariantMap t = state.toMap()["Topics"].toMap();
354 QVariantMap n = state.toMap()["Nicks"].toMap();
355 foreach(QVariant v, t.keys()) {
356 QString buf = v.toString();
357 BufferId id = bufferId(net, buf);
358 buffer(id)->setActive(true);
359 setTopic(net, buf, t[buf].toString());
361 foreach(QString nick, n.keys()) {
362 addNick(net, nick, n[nick].toMap());
364 emit coreConnectionProgress(netConnected.count(), netConnected.count() + netsAwaitingInit.count());
365 if(!netsAwaitingInit.count()) emit connected();
368 void Client::recvMessage(const Message &msg) {
369 Buffer *b = buffer(msg.buffer);
371 Buffer::ActivityLevel level = Buffer::OtherActivity;
372 if(msg.type == Message::Plain || msg.type == Message::Notice){
373 level |= Buffer::NewMessage;
375 if(msg.flags & Message::Highlight){
376 level |= Buffer::Highlight;
378 emit bufferActivity(level, b);
383 void Client::recvStatusMsg(QString /*net*/, QString /*msg*/) {
384 //recvMessage(net, Message::server("", QString("[STATUS] %1").arg(msg)));
388 void Client::recvBacklogData(BufferId id, QVariantList msgs, bool /*done*/) {
389 Buffer *b = buffer(id);
390 foreach(QVariant v, msgs) {
391 Message msg = v.value<Message>();
393 if(!layoutQueue.contains(b)) layoutQueue.append(b);
395 if(layoutQueue.count() && !layoutTimer->isActive()) layoutTimer->start();
398 void Client::layoutMsg() {
399 if(layoutQueue.count()) {
400 Buffer *b = layoutQueue.takeFirst(); // TODO make this the current buffer
401 if(b->layoutMsg()) layoutQueue.append(b); // Buffer has more messages in its queue --> Round Robin
403 if(!layoutQueue.count()) layoutTimer->stop();
406 AbstractUiMsg *Client::layoutMsg(const Message &msg) {
407 return instance()->mainUi->layoutMsg(msg);
410 void Client::userInput(BufferId id, QString msg) {
411 emit sendInput(id, msg);
414 void Client::setTopic(QString net, QString buf, QString topic) {
415 BufferId id = bufferId(net, buf);
416 if(!netConnected[id.network()]) return;
417 Buffer *b = buffer(id);
419 //if(!b->isActive()) {
420 // b->setActive(true);
425 void Client::addNick(QString net, QString nick, QVariantMap props) {
426 if(!netConnected[net]) return;
427 nicks[net][nick] = props;
428 QVariantMap chans = props["Channels"].toMap();
429 QStringList c = chans.keys();
430 foreach(QString bufname, c) {
431 buffer(bufferId(net, bufname))->addNick(nick, props);
435 void Client::renameNick(QString net, QString oldnick, QString newnick) {
436 if(!netConnected[net]) return;
437 QStringList chans = nicks[net][oldnick]["Channels"].toMap().keys();
438 foreach(QString c, chans) {
439 buffer(bufferId(net, c))->renameNick(oldnick, newnick);
441 nicks[net][newnick] = nicks[net].take(oldnick);
444 void Client::updateNick(QString net, QString nick, QVariantMap props) {
445 if(!netConnected[net]) return;
446 QStringList oldchans = nicks[net][nick]["Channels"].toMap().keys();
447 QStringList newchans = props["Channels"].toMap().keys();
448 foreach(QString c, newchans) {
449 if(oldchans.contains(c)) buffer(bufferId(net, c))->updateNick(nick, props);
450 else buffer(bufferId(net, c))->addNick(nick, props);
452 foreach(QString c, oldchans) {
453 if(!newchans.contains(c)) buffer(bufferId(net, c))->removeNick(nick);
455 nicks[net][nick] = props;
458 void Client::removeNick(QString net, QString nick) {
459 if(!netConnected[net]) return;
460 QVariantMap chans = nicks[net][nick]["Channels"].toMap();
461 foreach(QString bufname, chans.keys()) {
462 buffer(bufferId(net, bufname))->removeNick(nick);
464 nicks[net].remove(nick);
467 void Client::setOwnNick(QString net, QString nick) {
468 if(!netConnected[net]) return;
470 foreach(BufferId id, buffers.keys()) {
471 if(id.network() == net) {
472 buffers[id]->setOwnNick(nick);