friend class SignalRelay;
friend class SyncableObject;
- friend class InternalConnection;
- friend class RemoteConnection;
+ friend class InternalPeer;
+ friend class RemotePeer;
};
virtual bool isSecure() const = 0;
virtual bool isLocal() const = 0;
- virtual QString errorString() const { return QString(); }
-
virtual int lag() const = 0;
public slots: