using Peer::dispatch;
RemotePeer(AuthHandler *authHandler, QTcpSocket *socket, QObject *parent = 0);
- virtual ~RemotePeer() {};
void setSignalProxy(SignalProxy *proxy);
- QString description() const;
+ virtual Protocol::Type protocol() const = 0;
+ virtual QString protocolName() const = 0;
+ virtual QString description() const;
+ virtual quint16 enabledFeatures() const { return 0; }
bool isOpen() const;
bool isSecure() const;
protected:
SignalProxy *signalProxy() const;
+ void writeMessage(const QByteArray &msg);
+ virtual void processMessage(const QByteArray &msg) = 0;
+
// These protocol messages get handled internally and won't reach SignalProxy
void handle(const Protocol::HeartBeat &heartBeat);
void handle(const Protocol::HeartBeatReply &heartBeatReply);
virtual void dispatch(const Protocol::HeartBeatReply &msg) = 0;
protected slots:
- virtual void onSocketDataAvailable() = 0;
virtual void onSocketStateChanged(QAbstractSocket::SocketState state);
virtual void onSocketError(QAbstractSocket::SocketError error);
private slots:
+ void onReadyRead();
+
void sendHeartBeat();
void changeHeartBeatInterval(int secs);
+private:
+ bool readMessage(QByteArray &msg);
+
private:
QTcpSocket *_socket;
SignalProxy *_signalProxy;
QTimer *_heartBeatTimer;
int _heartBeatCount;
int _lag;
+ quint32 _msgSize;
};
#endif